Files
hk4e/gdconf/game_data_config/lua/quest/Q3002ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 3002
sub_ids =
{
300201,
300202,
300203,
300204,
300205,
300206,
300207,
300208,
300213,
300209,
300210,
300211,
300212,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["300201"] = { },
["300202"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300203"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300205"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300206"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300207"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4302,
alias = "Npc4302",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q300206_N4302",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300208"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300209"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300210"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300211"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300212"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300212_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300204"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["300201"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300202"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300203"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300202_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300204"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300204_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300205"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300204_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300206"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300206_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4301,
alias = "Npc4301",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q300206_N4301",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4302,
alias = "Npc4302",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q300206_N4302",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["300207"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300207_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4301,
alias = "Npc4301",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q300206_N4301",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300208"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300208_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300209"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300208_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300210"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300210_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300211"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300211_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4301,
alias = "Npc4301",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q300211_N4301",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12797,
alias = "Npc12797",
script = "Actor/Npc/TempNPC",
pos = "Q300211_N12797",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["300212"] =
{
npcs =
{
{
id = 12554,
alias = "Npc12554",
script = "Actor/Npc/TempNPC",
pos = "Q300301_N12554",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300213"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300208_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300201_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>