mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 21:32:27 +08:00
3 lines
6.9 KiB
Go
3 lines
6.9 KiB
Go
-- 任务配置数据开始-----------------------------
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main_id = 3001
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sub_ids =
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{
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300101,
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300102,
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300108,
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300109,
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300103,
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300104,
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300107,
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300105,
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300106,
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300110,
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300111,
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}
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-- 任务配置数据结束---------------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 父任务执行项数据开始-----------------------------
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finish_action =
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{
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CLIENT = { },
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SERVER = { },
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}
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fail_action =
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{
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CLIENT = { },
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SERVER = { },
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}
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cancel_action =
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{
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CLIENT = { },
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SERVER = { },
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}
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-- 父任务执行项数据结束-----------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- Actor模块数据开始--------------------------------
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-- 空
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-- Actor模块数据结束--------------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 文本模块数据开始---------------------------------
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-- 空
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-- 文本模块数据结束---------------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 路点模块数据开始---------------------------------
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-- 空
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-- 路点模块数据结束---------------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 断线重连生成内容 开始----------------------------
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-- 和questdata配的存档点对应
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rewind_data =
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{
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["300101"] = { },
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["300102"] = { },
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["300103"] = { },
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["300104"] =
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{
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npcs =
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{
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{
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id = 1051,
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alias = "Npc1051",
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script = "Actor/Npc/TempNPC",
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pos = "Q300103_N1051",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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},
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},
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["300105"] =
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{
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npcs =
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{
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{
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id = 1051,
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alias = "Npc1051",
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script = "Actor/Npc/TempNPC",
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pos = "Q300103_N1051",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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},
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},
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["300106"] = { },
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["300107"] =
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{
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npcs =
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{
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{
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id = 1051,
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alias = "Npc1051",
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script = "Actor/Npc/TempNPC",
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pos = "Q300103_N1051",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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},
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},
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["300108"] = { },
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["300109"] = { },
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["300110"] = { },
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["300111"] = { },
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}
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-- 断线重连生成内容 结束----------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 校验数据 开始----------------------------------
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-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
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quest_data =
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{
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["300101"] =
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{
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npcs =
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{
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{
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id = 1050,
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alias = "Npc1050",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1050",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1051,
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alias = "Npc1051",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1051",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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{
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id = 4301,
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alias = "Npc4301",
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script = "Actor/Npc/NpcFSMBehaviour",
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pos = "Q300101_N4301",
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scene_id = 3,
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room_id = 0,
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data_index = 3,
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},
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{
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id = 12576,
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alias = "Npc12576",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N12576",
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scene_id = 3,
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room_id = 0,
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data_index = 4,
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},
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{
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id = 12586,
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alias = "Npc12586",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N12586",
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scene_id = 3,
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room_id = 0,
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data_index = 5,
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},
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},
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},
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["300102"] =
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{
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npcs =
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{
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{
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id = 1050,
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alias = "Npc1050",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1050",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1051,
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alias = "Npc1051",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1051",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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},
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["300103"] =
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{
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npcs =
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{
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{
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id = 1050,
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alias = "Npc1050",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1050",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1051,
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alias = "Npc1051",
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script = "Actor/Npc/TempNPC",
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pos = "Q300103_N1051",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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},
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["300104"] =
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{
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npcs =
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{
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{
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id = 1050,
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alias = "Npc1050",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1050",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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},
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},
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["300105"] =
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{
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npcs =
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{
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{
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id = 1050,
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alias = "Npc1050",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1050",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1005,
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alias = "Paimon",
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script = "Actor/Quest/Q352/Paimon",
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pos = "Q300104_guide",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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{
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id = 12557,
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alias = "Npc12557",
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script = "Actor/Npc/TempNPC",
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pos = "Q300105_N12557",
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scene_id = 3,
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room_id = 0,
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data_index = 3,
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},
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},
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},
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["300106"] =
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{
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npcs =
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{
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{
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id = 1050,
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alias = "Npc1050",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1050",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1051,
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alias = "Npc1051",
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script = "Actor/Npc/TempNPC",
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pos = "Q300106_N1051",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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},
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["300107"] =
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{
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npcs =
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{
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{
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id = 1050,
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alias = "Npc1050",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1050",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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},
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},
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["300108"] =
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{
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npcs =
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{
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{
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id = 1050,
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alias = "Npc1050",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1050",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1051,
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alias = "Npc1051",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1051",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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},
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["300109"] =
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{
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npcs =
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{
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{
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id = 1050,
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alias = "Npc1050",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1050",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1051,
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alias = "Npc1051",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1051",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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},
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["300110"] =
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{
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npcs =
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{
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{
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id = 1050,
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alias = "Npc1050",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1050",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1051,
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alias = "Npc1051",
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script = "Actor/Npc/TempNPC",
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pos = "Q300106_N1051",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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{
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id = 4302,
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alias = "Npc4302",
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script = "Actor/Npc/NpcFSMBehaviour",
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pos = "Q300110_N4302",
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scene_id = 3,
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room_id = 0,
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data_index = 3,
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},
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},
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},
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["300111"] =
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{
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npcs =
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{
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{
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id = 1050,
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alias = "Npc1050",
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script = "Actor/Npc/TempNPC",
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pos = "Q300101_N1050",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1051,
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alias = "Npc1051",
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script = "Actor/Npc/TempNPC",
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pos = "Q300106_N1051",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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},
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}
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-- 校验数据 结束----------------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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