Files
hk4e/gdconf/game_data_config/lua/quest/Q3001ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 3001
sub_ids =
{
300101,
300102,
300108,
300109,
300103,
300104,
300107,
300105,
300106,
300110,
300111,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["300101"] = { },
["300102"] = { },
["300103"] = { },
["300104"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300103_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300105"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300103_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300106"] = { },
["300107"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300103_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300108"] = { },
["300109"] = { },
["300110"] = { },
["300111"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["300101"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4301,
alias = "Npc4301",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q300101_N4301",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12576,
alias = "Npc12576",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N12576",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12586,
alias = "Npc12586",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N12586",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["300102"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300103"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300103_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300104"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300105"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q300104_guide",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12557,
alias = "Npc12557",
script = "Actor/Npc/TempNPC",
pos = "Q300105_N12557",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["300106"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300106_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300107"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300108"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300109"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300110"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300106_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4302,
alias = "Npc4302",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q300110_N4302",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["300111"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300101_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300106_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>