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hk4e/gdconf/game_data_config/lua/quest/Q23021ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 23021
sub_ids =
{
2302101,
2302102,
2302103,
2302104,
2302105,
2302109,
2302106,
2302107,
2302108,
2302110,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133302106", "", },
{ "133302042", "", },
{ "133302311", "", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2302101"] = { },
["2302102"] =
{
npcs =
{
{
id = 4032,
alias = "Npc4032",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2302101_N4032",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2302101_N4031",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2302104"] =
{
npcs =
{
{
id = 4032,
alias = "Npc4032",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2302101_N4032",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2302101_N4031",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2302108"] =
{
npcs =
{
{
id = 4032,
alias = "Npc4032",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2302101_N4032",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2302101_N4031",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2302106"] =
{
npcs =
{
{
id = 4032,
alias = "Npc4032",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2302101_N4032",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2302101_N4031",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2302103"] =
{
npcs =
{
{
id = 4032,
alias = "Npc4032",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2302101_N4032",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2302101_N4031",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2302101"] =
{
npcs =
{
{
id = 4032,
alias = "Npc4032",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2302101_N4032",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2302101_N4031",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2302102"] = { },
["2302103"] = { },
["2302104"] = { },
["2302105"] =
{
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q2302106_PLAYER",
},
},
},
["2302106"] = { },
["2302107"] = { },
["2302108"] = { },
["2302109"] = { },
["2302110"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>