Files
hk4e/gdconf/game_data_config/lua/quest/Q23007ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 23007
sub_ids =
{
2300701,
2300702,
2300703,
2300704,
2300705,
2300706,
2300707,
2300708,
2300709,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "101905", },
{ "101906", },
{ "101907", },
},
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133302094", "0", },
{ "133302096", "0", },
{ "133303083", "0", },
},
QUEST_EXEC_DEACTIVE_ITEM_GIVING =
{
{ "2300708", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2300701"] = { },
["2300703"] =
{
npcs =
{
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2300701_N4016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2300705"] =
{
npcs =
{
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2300701_N4016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2300707"] =
{
npcs =
{
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2300701_N4016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2300708"] =
{
npcs =
{
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2300701_N4016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2300709"] =
{
npcs =
{
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2300701_N4016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2300702"] =
{
npcs =
{
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2300701_N4016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2300704"] =
{
npcs =
{
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2300701_N4016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2300706"] =
{
npcs =
{
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2300701_N4016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2300701"] =
{
npcs =
{
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2300701_N4016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2300702"] = { },
["2300703"] = { },
["2300704"] = { },
["2300705"] = { },
["2300706"] = { },
["2300707"] = { },
["2300708"] = { },
["2300709"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>