Files
hk4e/gdconf/game_data_config/lua/quest/Q22016ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 22016
sub_ids =
{
2201601,
2201602,
2201603,
2201604,
2201605,
2201606,
2201609,
2201607,
2201608,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2201601"] = { },
["2201602"] = { },
["2201603"] =
{
npcs =
{
{
id = 20268,
alias = "Npc20268",
script = "Actor/Npc/TempNPC",
pos = "Q22016_01",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201604"] = { },
["2201605"] =
{
npcs =
{
{
id = 20269,
alias = "Npc20269",
script = "Actor/Npc/TempNPC",
pos = "Q22016_05",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201607"] = { },
["2201608"] =
{
npcs =
{
{
id = 20271,
alias = "Npc20271",
script = "Actor/Npc/TempNPC",
pos = "Q22016_17",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2201609"] =
{
npcs =
{
{
id = 20269,
alias = "Npc20269",
script = "Actor/Npc/TempNPC",
pos = "Q22016_05",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2201601"] = { },
["2201602"] =
{
npcs =
{
{
id = 20268,
alias = "Npc20268",
script = "Actor/Npc/TempNPC",
pos = "Q22016_01",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201603"] = { },
["2201604"] =
{
npcs =
{
{
id = 20269,
alias = "Npc20269",
script = "Actor/Npc/TempNPC",
pos = "Q22016_05",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201605"] = { },
["2201606"] = { },
["2201607"] =
{
npcs =
{
{
id = 20271,
alias = "Npc20271",
script = "Actor/Npc/TempNPC",
pos = "Q22016_17",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201608"] = { },
["2201609"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>