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hk4e/gdconf/game_data_config/lua/quest/Q21029ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 21029
sub_ids =
{
2102901,
2102902,
2102903,
2102904,
2102905,
2102906,
2102907,
2102908,
2102909,
2102910,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2102901"] = { },
["2102902"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2102701_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2102903"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2102701_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2102904"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2102701_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2102905"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2102701_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2102906"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2102701_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2102907"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2102701_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2102908"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2102701_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2102909"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2102701_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2102910"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2102701_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2102901"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2102701_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2102902"] = { },
["2102903"] = { },
["2102904"] = { },
["2102905"] = { },
["2102906"] = { },
["2102907"] = { },
["2102908"] = { },
["2102909"] = { },
["2102910"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>