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hk4e/gdconf/game_data_config/lua/quest/Q21000ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 21000
sub_ids =
{
2100001,
2100002,
2100003,
2100004,
2100005,
2100006,
2100018,
2100007,
2100010,
2100017,
2100011,
2100012,
2100013,
2100016,
2100014,
2100015,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133102209", "0", },
{ "133102199", "0", },
{ "133102194", "0", },
},
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "101617", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2100001"] = { },
["2100002"] = { },
["2100004"] = { },
["2100005"] = { },
["2100010"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100004_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100011"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100004_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100013"] = { },
["2100014"] = { },
["2100017"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100004_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100018"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2100001"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100001_N2031_310701492",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100002"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100001_N2031_310701492",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100003"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100002_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100004"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100002_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100005"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100002_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100006"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100004_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100007"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100004_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100010"] = { },
["2100011"] = { },
["2100012"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100008_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100013"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100006_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100014"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100006_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100015"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100007_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2100016"] = { },
["2100017"] = { },
["2100018"] =
{
npcs =
{
{
id = 2031,
alias = "Npc2031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2100004_N2031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>