Files
hk4e/gdconf/game_data_config/lua/quest/Q20700ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 20700
sub_ids =
{
2070001,
2070002,
2070005,
2070004,
2070006,
2070007,
2070008,
2070009,
2070010,
2070011,
2070012,
2070013,
2070014,
2070015,
2070016,
2070017,
2070018,
2070019,
2070020,
2070021,
2070022,
2070023,
2070024,
2070025,
2070026,
2070027,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_REFRESH_GROUP_SUITE =
{
{ "3", "133001383,1", },
{ "3", "133001384,1", },
{ "3", "133001385,1", },
{ "3", "133001386,1", },
{ "3", "133001388,1", },
{ "3", "133001389,1", },
{ "3", "133001390,1", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2070001"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070002"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070004"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070006"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070007"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070008"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070009"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070010"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070011"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070012"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070013"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070016"] = { },
["2070017"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070018"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070019"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070020"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070021"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070022"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070023"] = { },
["2070024"] = { },
["2070025"] = { },
["2070026"] = { },
["2070027"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2070001"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070002"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070004"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070005"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070006"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070007"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070008"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070009"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070010"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070011"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070012"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070013"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070014"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070015"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070016"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070017"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070018"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070019"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070020"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070021"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070022"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070023"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070024"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070025"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070026"] =
{
npcs =
{
{
id = 1654,
alias = "Npc1654",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20700_Start",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2070027"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>