Files
hk4e/gdconf/game_data_config/lua/quest/Q20601ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 20601
sub_ids =
{
2060101,
2060102,
2060103,
2060104,
2060105,
2060106,
2060107,
2060108,
2060109,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_REFRESH_GROUP_SUITE =
{
{ "3", "133003577,1", },
{ "3", "133003575,1", },
{ "3", "133003576,1", },
{ "3", "133004351,1", },
},
},
}
fail_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_REFRESH_GROUP_SUITE =
{
{ "3", "133003577,1", },
{ "3", "133003575,1", },
{ "3", "133003576,1", },
{ "3", "133004351,1", },
},
},
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_REFRESH_GROUP_SUITE =
{
{ "3", "133003577,1", },
{ "3", "133003575,1", },
{ "3", "133003576,1", },
{ "3", "133004351,1", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2060101"] =
{
npcs = { },
},
["2060102"] =
{
npcs =
{
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2060103"] =
{
npcs =
{
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2060104"] =
{
npcs =
{
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2060105"] =
{
npcs =
{
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2060106"] =
{
npcs =
{
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2060107"] =
{
npcs =
{
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackHide",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2060108"] =
{
npcs =
{
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackHide",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2060109"] =
{
npcs =
{
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackHide",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2060101"] =
{
npcs =
{
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackHide",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2060102"] =
{
npcs =
{
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackHide",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2060103"] =
{
npcs =
{
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackHide",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2060104"] =
{
npcs =
{
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackHide",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2060105"] =
{
npcs =
{
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackHide",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2060106"] =
{
npcs =
{
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackHide",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2060107"] =
{
npcs =
{
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackHide",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2060108"] =
{
npcs =
{
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackHide",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2060109"] =
{
npcs =
{
{
id = 1409,
alias = "Npc1409",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601CyrusPos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackRescue",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1413,
alias = "Npc1413",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20601JackHide",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>