Files
hk4e/gdconf/game_data_config/lua/quest/Q20034ShareConfig.lua
2022-11-30 00:00:20 +08:00

3 lines
6.3 KiB
Go

-- 任务配置数据开始-----------------------------
main_id = 20034
sub_ids =
{
2003401,
2003402,
2003403,
2003404,
2003405,
2003406,
2003407,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133003076", "0", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2003401"] = { },
["2003402"] = { },
["2003405"] =
{
npcs =
{
{
id = 1408,
alias = "Npc1408",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2001402_N1408",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2003401"] =
{
npcs =
{
{
id = 1408,
alias = "Npc1408",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002001_N1408",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1700,
alias = "Npc1700",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002001_N1405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1405,
alias = "Npc1405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2003405_N10000005",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2003402"] =
{
npcs =
{
{
id = 1408,
alias = "Npc1408",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2001402_N1408",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1700,
alias = "Npc1700",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002001_N1405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1405,
alias = "Npc1405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2003405_N10000005",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2003403"] =
{
npcs =
{
{
id = 1408,
alias = "Npc1408",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002001_N1408",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1700,
alias = "Npc1700",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002001_N1405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1405,
alias = "Npc1405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2003405_N10000005",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2003404"] =
{
npcs =
{
{
id = 1408,
alias = "Npc1408",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002001_N1408",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1700,
alias = "Npc1700",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002001_N1405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1405,
alias = "Npc1405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2003405_N10000005",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2003405"] =
{
npcs =
{
{
id = 1024,
alias = "Npc1024",
script = "Actor/Npc/TempNPC",
pos = "Q2003405_N1024",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10011,
alias = "Npc10011",
script = "Actor/Npc/TempNPC",
pos = "Q2003405_N10011",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1700,
alias = "Npc1700",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002001_N1405",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 10012,
alias = "Npc10012",
script = "Actor/Npc/TempNPC",
pos = "Q2003405_N1408",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 1405,
alias = "Npc1405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2003405_N10000005",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["2003406"] =
{
npcs =
{
{
id = 1024,
alias = "Npc1024",
script = "Actor/Npc/TempNPC",
pos = "Q2003405_N1024",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10011,
alias = "Npc10011",
script = "Actor/Npc/TempNPC",
pos = "Q2003405_N10011",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1700,
alias = "Npc1700",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2003405_N1405",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 10012,
alias = "Npc10012",
script = "Actor/Npc/TempNPC",
pos = "Q2003405_N1408",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 1405,
alias = "Npc1405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2003405_N10000005",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["2003407"] =
{
npcs =
{
{
id = 1700,
alias = "Npc1700",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2003405_N1405",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1405,
alias = "Npc1405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2003405_N10000005",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>