Files
hk4e/gdconf/game_data_config/lua/quest/Q20029ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 20029
sub_ids =
{
2002901,
2002902,
2002903,
2002904,
2002905,
2002906,
2002907,
2002908,
2002909,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133004060", "", },
},
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "101678", },
{ "101676", },
{ "101677", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2002901"] = { },
["2002902"] =
{
npcs =
{
{
id = 1599,
alias = "Npc1599",
script = "Actor/Npc/TempNPC",
pos = "Q2002901_N1599",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1517",
scene_id = 1008,
room_id = 1,
data_index = 2,
},
{
id = 1600,
alias = "Npc1600",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1600",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2002903"] =
{
npcs =
{
{
id = 1435,
alias = "Npc1435",
script = "Actor/Npc/TempNPC",
pos = "Q2002902_N1435",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1599,
alias = "Npc1599",
script = "Actor/Npc/TempNPC",
pos = "Q2002901_N1599",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1517",
scene_id = 1008,
room_id = 1,
data_index = 3,
},
{
id = 1600,
alias = "Npc1600",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1600",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["2002905"] =
{
npcs =
{
{
id = 1435,
alias = "Npc1435",
script = "Actor/Npc/TempNPC",
pos = "Q2002902_N1435",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1573,
alias = "Npc1573",
script = "Actor/Npc/TempNPC",
pos = "Q2002903_N1573",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1599,
alias = "Npc1599",
script = "Actor/Npc/TempNPC",
pos = "Q2002901_N1599",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1517",
scene_id = 1008,
room_id = 1,
data_index = 4,
},
{
id = 1600,
alias = "Npc1600",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1600",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["2002906"] =
{
npcs =
{
{
id = 1435,
alias = "Npc1435",
script = "Actor/Npc/TempNPC",
pos = "Q2002902_N1435",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1573,
alias = "Npc1573",
script = "Actor/Npc/TempNPC",
pos = "Q2002903_N1573",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1599,
alias = "Npc1599",
script = "Actor/Npc/TempNPC",
pos = "Q2002901_N1599",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1517",
scene_id = 1008,
room_id = 1,
data_index = 4,
},
{
id = 1600,
alias = "Npc1600",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1600",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["2002907"] =
{
npcs =
{
{
id = 1599,
alias = "Npc1599",
script = "Actor/Npc/TempNPC",
pos = "Q2002901_N1599",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1517",
scene_id = 1008,
room_id = 1,
data_index = 2,
},
{
id = 1600,
alias = "Npc1600",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1600",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2002908"] =
{
npcs =
{
{
id = 1599,
alias = "Npc1599",
script = "Actor/Npc/TempNPC",
pos = "Q2002901_N1599",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1517",
scene_id = 1008,
room_id = 1,
data_index = 2,
},
{
id = 1600,
alias = "Npc1600",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1600",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2002909"] =
{
npcs =
{
{
id = 1599,
alias = "Npc1599",
script = "Actor/Npc/TempNPC",
pos = "Q2002901_N1599",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1517",
scene_id = 1008,
room_id = 1,
data_index = 2,
},
{
id = 1600,
alias = "Npc1600",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1600",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2002901"] =
{
npcs =
{
{
id = 1599,
alias = "Npc1599",
script = "Actor/Npc/TempNPC",
pos = "Q2002901_N1599",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1517",
scene_id = 1008,
room_id = 1,
data_index = 2,
},
{
id = 1600,
alias = "Npc1600",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2002901_N1600",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2002902"] =
{
npcs =
{
{
id = 1435,
alias = "Npc1435",
script = "Actor/Npc/TempNPC",
pos = "Q2002902_N1435",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2002903"] =
{
npcs =
{
{
id = 1573,
alias = "Npc1573",
script = "Actor/Npc/TempNPC",
pos = "Q2002903_N1573",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2002904"] =
{
npcs =
{
{
id = 1573,
alias = "Npc1573",
script = "Actor/Npc/TempNPC",
pos = "Q2002903_N1573",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2002905"] = { },
["2002906"] = { },
["2002907"] = { },
["2002908"] = { },
["2002909"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>