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hk4e/gdconf/game_data_config/lua/quest/Q19048ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 19048
sub_ids =
{
1904801,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1904801"] =
{
npcs =
{
{
id = 2085,
alias = "Npc2085",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1903701_N2085",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2443,
alias = "Npc2443",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1903701_N2443",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 2062,
alias = "Npc2062",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1903701_N2062",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 2011,
alias = "Npc2011",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1903701_N2011",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 2010,
alias = "Npc2010",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1903701_N2011",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>