Files
hk4e/gdconf/game_data_config/lua/quest/Q13020ShareConfig.lua
2023-01-29 13:00:55 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 13020
sub_ids =
{
1302001,
1302002,
1302003,
1302004,
1302005,
1302011,
1302012,
1302013,
1302006,
1302007,
1302008,
1302009,
1302010,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1302001"] = { },
["1302002"] = { },
["1302003"] = { },
["1302004"] = { },
["1302005"] = { },
["1302006"] = { },
["1302009"] = { },
["1302010"] = { },
["1302011"] = { },
["1302012"] = { },
["1302013"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1302001"] =
{
npcs =
{
{
id = 13003,
alias = "Npc13003",
script = "Actor/Npc/TempNPC",
pos = "Q13020_guide_T1302001_N13003",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302002"] =
{
npcs =
{
{
id = 30011,
alias = "Npc30011",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1302002_T1302003_N12772_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302003"] =
{
npcs =
{
{
id = 30011,
alias = "Npc30011",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1302002_T1302003_N12772_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302004"] = { },
["1302005"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302004_Q1302005_N1053",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302006"] =
{
npcs =
{
{
id = 13008,
alias = "Npc13008",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13008",
scene_id = 1072,
room_id = 1,
data_index = 1,
},
{
id = 13009,
alias = "Npc13009",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13009",
scene_id = 1072,
room_id = 1,
data_index = 2,
},
{
id = 13010,
alias = "Npc13010",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13010",
scene_id = 1072,
room_id = 1,
data_index = 3,
},
},
},
["1302007"] =
{
npcs =
{
{
id = 13008,
alias = "Npc13008",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13008",
scene_id = 1072,
room_id = 1,
data_index = 1,
},
{
id = 13009,
alias = "Npc13009",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13009",
scene_id = 1072,
room_id = 1,
data_index = 2,
},
{
id = 13010,
alias = "Npc13010",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13010",
scene_id = 1072,
room_id = 1,
data_index = 3,
},
},
},
["1302008"] =
{
npcs =
{
{
id = 13008,
alias = "Npc13008",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13008",
scene_id = 1072,
room_id = 1,
data_index = 1,
},
{
id = 13009,
alias = "Npc13009",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13009",
scene_id = 1072,
room_id = 1,
data_index = 2,
},
{
id = 13010,
alias = "Npc13010",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13010",
scene_id = 1072,
room_id = 1,
data_index = 3,
},
},
},
["1302009"] = { },
["1302010"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302005_N1053_Q1302010",
scene_id = 1072,
room_id = 1,
data_index = 1,
},
},
},
["1302011"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302011_Q1302012_T1302012_N1053",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302012"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302011_Q1302012_T1302012_N1053",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302013"] =
{
npcs =
{
{
id = 13003,
alias = "Npc13003",
script = "Actor/Npc/TempNPC",
pos = "Q1302013_T1302013_N13003",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>