Files
hk4e/gdconf/game_data_config/lua/quest/Q12031ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 12031
sub_ids =
{
1203101,
1203102,
1203103,
1203107,
1203109,
1203108,
1203104,
1203110,
1203105,
1203111,
1203112,
1203106,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1203101"] = { },
["1203102"] = { },
["1203103"] =
{
npcs =
{
{
id = 3107,
alias = "Npc3107",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1203102_T1203102_N3107",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1203104"] =
{
},
["1203105"] =
{
},
["1203106"] = { },
["1203107"] =
{
npcs =
{
{
id = 3107,
alias = "Npc3107",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1203102_T1203102_N3107",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1203108"] =
{
},
["1203109"] =
{
npcs =
{
{
id = 3107,
alias = "Npc3107",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1203102_T1203102_N3107",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1203110"] =
{
},
["1203111"] = {},
["1203112"] =
{
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1203101"] =
{
npcs =
{
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q1202803_T1202803_N1034",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1203102"] =
{
npcs =
{
{
id = 3107,
alias = "Npc3107",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1203102_T1203102_N3107",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1203103"] =
{
npcs =
{
{
id = 12400,
alias = "Npc12400",
script = "Actor/Npc/TempNPC",
pos = "Q1203103_N12400",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1203104"] = { },
["1203105"] =
{
npcs =
{
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q1203104_T1203104_N1034",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q1203104_T1203104_N10000005",
},
},
},
["1203106"] =
{
npcs =
{
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q1202911_N1034",
scene_id = 1066,
room_id = 1,
data_index = 1,
},
},
},
["1203107"] =
{
npcs =
{
{
id = 12401,
alias = "Npc12401",
script = "Actor/Npc/TempNPC",
pos = "L1203102Target",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1203108"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q1203108_N1005",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1203109"] = { },
["1203110"] = { },
["1203111"] = { },
["1203112"] =
{
npcs =
{
{
id = 12368,
alias = "Npc12368",
script = "Actor/Npc/TempNPC",
pos = "Q1203112_N12368",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12369,
alias = "Npc12369",
script = "Actor/Npc/TempNPC",
pos = "Q1203112_N12369",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12405,
alias = "Npc12405",
script = "Actor/Npc/TempNPC",
pos = "Q1203112_N12405",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>