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hk4e/gdconf/game_data_config/lua/quest/Q12016ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 12016
sub_ids =
{
1201601,
1201602,
1201603,
1201604,
1201605,
1201615,
1201606,
1201607,
1201608,
1201609,
1201610,
1201611,
1201612,
1201613,
1201614,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1201601"] = { },
["1201602"] =
{
npcs =
{
{
id = 3064,
alias = "Npc3064",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12015Shouwei2",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1201606"] = { },
["1201607"] = { },
["1201608"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016ShougunYing2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 3029,
alias = "Npc3029",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016Kuroda1",
scene_id = 3,
room_id = 0,
data_index = 9,
},
},
},
["1201609"] =
{
npcs =
{
{
id = 3029,
alias = "Npc3029",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016Kuroda1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1201610"] =
{
npcs =
{
{
id = 3029,
alias = "Npc3029",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016Kuroda1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1201611"] =
{
npcs =
{
{
id = 3029,
alias = "Npc3029",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016Kuroda1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1201614"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016ShougunYing5",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 3029,
alias = "Npc3029",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016Kuroda1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12082,
alias = "Npc12082",
script = "Actor/Npc/TempNPC",
pos = "Q12016Book1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12083,
alias = "Npc12083",
script = "Actor/Npc/TempNPC",
pos = "Q12016Book1",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12084,
alias = "Npc12084",
script = "Actor/Npc/TempNPC",
pos = "Q12016Book1",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1201601"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016ShougunYing1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 3064,
alias = "Npc3064",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12015Shouwei2",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1201602"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016ShougunYing1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 3006,
alias = "Npc3006",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016OguraMio1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 3024,
alias = "Npc3024",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016Rie1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 3003,
alias = "Npc3003",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016MikoshiGenichiro1",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 3038,
alias = "Npc3038",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016AikawaSusumu1",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 3005,
alias = "Npc3005",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016FuruyaNoboru1",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 3018,
alias = "Npc3018",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016Matsumoto1",
scene_id = 3,
room_id = 0,
data_index = 7,
},
},
},
["1201603"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016ShougunYing1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1201604"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016Watch1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 3173,
alias = "Npc3173",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016Milk1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1201605"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016Watch1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1201606"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016ShougunYing4",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1201607"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016ShougunYing4",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 3029,
alias = "Npc3029",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q12016Kuroda1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1201608"] = { },
["1201609"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016ShougunYing2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1201610"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016ShougunYing3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1201611"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016ShougunYing5",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12082,
alias = "Npc12082",
script = "Actor/Npc/TempNPC",
pos = "Q12016Book1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12083,
alias = "Npc12083",
script = "Actor/Npc/TempNPC",
pos = "Q12016Book1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12084,
alias = "Npc12084",
script = "Actor/Npc/TempNPC",
pos = "Q12016Book1",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["1201612"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016ShougunYing5",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12082,
alias = "Npc12082",
script = "Actor/Npc/TempNPC",
pos = "Q12016Book1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12083,
alias = "Npc12083",
script = "Actor/Npc/TempNPC",
pos = "Q12016Book1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12084,
alias = "Npc12084",
script = "Actor/Npc/TempNPC",
pos = "Q12016Book1",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["1201613"] =
{
npcs =
{
{
id = 12076,
alias = "Npc12076",
script = "Actor/Npc/TempNPC",
pos = "Q12016ShougunYing5",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12082,
alias = "Npc12082",
script = "Actor/Npc/TempNPC",
pos = "Q12016Book1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12083,
alias = "Npc12083",
script = "Actor/Npc/TempNPC",
pos = "Q12016Book1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12084,
alias = "Npc12084",
script = "Actor/Npc/TempNPC",
pos = "Q12016Book1",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["1201614"] = { },
["1201615"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>