Files
hk4e/gdconf/game_data_config/lua/quest/Q12007ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 12007
sub_ids =
{
1200701,
1200702,
1200711,
1200710,
1200703,
1200708,
1200704,
1200705,
1200706,
1200707,
1200712,
1200713,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1200701"] = { },
["1200703"] = { },
["1200704"] =
{
npcs =
{
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterPosOut",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterAyakaFound",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200703LetterAyakaTalk",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1200705"] = { },
["1200706"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1200701"] =
{
npcs =
{
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterPosOut",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterAyakaFound",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200703LetterAyakaTalk",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1200702"] =
{
npcs =
{
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterPosOut",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterAyakaFound",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200703LetterAyakaTalk",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1200703"] =
{
npcs =
{
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterPosOut",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterAyakaFound",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200703LetterAyakaTalk",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1200704"] =
{
npcs =
{
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterPosOut",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterAyakaFound",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200703LetterAyakaTalk",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1200705"] =
{
npcs =
{
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterPosOut",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterAyakaFound",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200703LetterAyakaTalk",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1200706"] =
{
npcs =
{
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterPosOut",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterAyakaFound",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200703LetterAyakaTalk",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1200707"] =
{
npcs =
{
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterPosOut",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterAyakaFound",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200703LetterAyakaTalk",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1200708"] =
{
npcs =
{
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterPosOut",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200701LetterAyakaFound",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q1200703LetterAyakaTalk",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>