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hk4e/gdconf/game_data_config/lua/quest/Q11022ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 11022
sub_ids =
{
1102201,
1102202,
1102203,
1102207,
1102204,
1102205,
1102206,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
rewind_data = {}
rewind_data["1102203"] =
{
gadgets = {
{
id = 70710216,
alias = "Q11022VisualPuzzle01",
pos = "Q11022Puzzle",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
}
quest_data =
{
["1102201"] = {
npcs =
{
{
id = 10303,
alias = "Npc10303",
script = "Actor/Npc/TempNPC",
pos = "Q11021Gril4",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10302,
alias = "Npc10302",
script = "Actor/Npc/TempNPC",
pos = "Q11021Yuren4",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1102202"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q11022ZL1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10303,
alias = "Npc10303",
script = "Actor/Npc/TempNPC",
pos = "Q11022Girl1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10302,
alias = "Npc10302",
script = "Actor/Npc/TempNPC",
pos = "Q11022Yuren1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1102208"] =
{
gadgets =
{
{
id = 71700097,
alias = "Gad2",
pos = "Q11022Gad2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 70710216,
alias = "Q11022VisualPuzzle01",
pos = "Q11022Puzzle",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 70710058,
pos = "Q11022VP",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "GuidePuzzle", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
},
},
},
["1102203"] =
{
gadgets =
{
{
id = 71700097,
alias = "Gad2",
pos = "Q11022Gad2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
-- {
-- id = 70710216,
-- alias = "Q11022VisualPuzzle02",
-- pos = "Q11022Puzzle",
-- scene_id = 3,
-- room_id = 0,
-- data_index = 1,
-- },
{
id = 70710058,
pos = "Q11022VP",-- 使用SpawnGadgeWithPos时可不配使用SpawnGadge必须配
alias = "GuidePuzzle", -- optional default : ""
scene_id = 3, -- optional default : sceneData.DefaultSceneID
},
},
},
["1102204"] =
{
gadgets =
{
{
id = 71700097,
alias = "Gad3",
pos = "Q11022Gad3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1102205"] = { },
["1102206"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q11022ZL3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10303,
alias = "Npc10303",
script = "Actor/Npc/TempNPC",
pos = "Q11022Girl3",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10302,
alias = "Npc10302",
script = "Actor/Npc/TempNPC",
pos = "Q11022Yuren3",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1102207"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q1102207ZL",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>