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hk4e/gdconf/game_data_config/lua/quest/Q11021ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 11021
sub_ids =
{
1102101,
1102102,
1102107,
1102108,
1102103,
1102104,
1102109,
1102105,
1102106,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1102101"] = { },
["1102102"] = { },
["1102103"] = { },
["1102104"] = { },
["1102105"] = { },
["1102106"] = { },
["1102107"] = { },
["1102108"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1102101"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q11021ZL1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10280,
alias = "Npc10280",
script = "Actor/Npc/TempNPC",
pos = "Q11021Girl1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10281,
alias = "Npc10281",
script = "Actor/Npc/TempNPC",
pos = "Q11021Yuren1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
gadgets =
{
{
id = 71700097,
alias = "Gad1",
pos = "Q11021Gadget1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1102102"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q11021ZL1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10303,
alias = "Npc10303",
script = "Actor/Npc/TempNPC",
pos = "Q11021Girl1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10302,
alias = "Npc10302",
script = "Actor/Npc/TempNPC",
pos = "Q11021Yuren1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1102103"] =
{
gadgets =
{
{
id = 71700097,
alias = "Gad1",
pos = "Q11021Gadget1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1102104"] =
{
gadgets =
{
{
id = 70300118,
alias = "Q11021Gad2",
pos = "Q11021Gadget2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1102105"] =
{
gadgets =
{
{
id = 71700097,
alias = "Gad3",
pos = "Q11021Gadget3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1102106"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q11021ZL2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10303,
alias = "Npc10303",
script = "Actor/Npc/TempNPC",
pos = "Q11021Girl3",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10302,
alias = "Npc10302",
script = "Actor/Npc/TempNPC",
pos = "Q11021Yuren3",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1102107"] =
{
gadgets =
{
{
id = 70300070,
alias = "Q11021Compass",
pos = "Q11021Gadget1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1102108"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>