Files
hk4e/gdconf/game_data_config/lua/quest/Q11009ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 11009
sub_ids =
{
1100901,
1100905,
1100902,
1100903,
1100907,
1100906,
1100904,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1100901"] = { },
["1100902"] =
{
npcs =
{
{
id = 12344,
alias = "Npc12344",
script = "Actor/Npc/TempNPC",
pos = "Q11009WorkerAAddedPre",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12345,
alias = "Npc12345",
script = "Actor/Npc/TempNPC",
pos = "Q11009WorkerBAddedPre",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12346,
alias = "Npc12346",
script = "Actor/Npc/TempNPC",
pos = "Q11009WorkerCAddedPre",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12371,
alias = "Npc12371",
script = "Actor/Npc/TempNPC",
pos = "Q11009WorkerDAddedPre",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12347,
alias = "Npc12347",
script = "Actor/Npc/TempNPC",
pos = "Q11009QianyanjunSoldierStart",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 12348,
alias = "Npc12348",
script = "Actor/Npc/TempNPC",
pos = "Q11009QianyanjunBAddedpre",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 2143,
alias = "Npc2143",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11013MishuPreAdded",
scene_id = 3,
room_id = 0,
data_index = 7,
},
{
id = 12372,
alias = "Npc12372",
script = "Actor/Npc/TempNPC",
pos = "Q11009QianyanjunAAddedPre",
scene_id = 3,
room_id = 0,
data_index = 8,
},
},
},
["1100903"] =
{
npcs =
{
{
id = 12344,
alias = "Npc12344",
script = "Actor/Npc/TempNPC",
pos = "Q11009WorkerAAddedPre",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12345,
alias = "Npc12345",
script = "Actor/Npc/TempNPC",
pos = "Q11009WorkerBAddedPre",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12346,
alias = "Npc12346",
script = "Actor/Npc/TempNPC",
pos = "Q11009WorkerCAddedPre",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12371,
alias = "Npc12371",
script = "Actor/Npc/TempNPC",
pos = "Q11009WorkerDAddedPre",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12348,
alias = "Npc12348",
script = "Actor/Npc/TempNPC",
pos = "Q11009QianyanjunBAddedpre",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 2143,
alias = "Npc2143",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11013MishuPreAdded",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 12372,
alias = "Npc12372",
script = "Actor/Npc/TempNPC",
pos = "Q11009QianyanjunAAddedPre",
scene_id = 3,
room_id = 0,
data_index = 7,
},
},
},
["1100904"] = { },
["1100905"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1100901"] =
{
npcs =
{
{
id = 10211,
alias = "Npc10211",
script = "Actor/Npc/TempNPC",
pos = "Q11009NingguangStart",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1045,
alias = "Npc1045",
script = "Actor/Npc/TempNPC",
pos = "Q11009ShenheStart",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12330,
alias = "Npc12330",
script = "Actor/Npc/TempNPC",
pos = "Q11009PlayerStart",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12331,
alias = "Npc12331",
script = "Actor/Npc/TempNPC",
pos = "Q11009PlayerStart",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12373,
alias = "Npc12373",
script = "Actor/Npc/TempNPC",
pos = "Q11009Soldier1StartAdded",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 12374,
alias = "Npc12374",
script = "Actor/Npc/TempNPC",
pos = "Q11009Soldier2StartAdded",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 12341,
alias = "Npc12341",
script = "Actor/Npc/TempNPC",
pos = "Q11009MerchantA",
scene_id = 3,
room_id = 0,
data_index = 7,
},
{
id = 12342,
alias = "Npc12342",
script = "Actor/Npc/TempNPC",
pos = "Q11009MerchantB",
scene_id = 3,
room_id = 0,
data_index = 8,
},
{
id = 12343,
alias = "Npc12343",
script = "Actor/Npc/TempNPC",
pos = "Q11009MerchantC",
scene_id = 3,
room_id = 0,
data_index = 9,
},
{
id = 12442,
alias = "Npc12442",
script = "Actor/Npc/TempNPC",
pos = "Q11009RichB",
scene_id = 3,
room_id = 0,
data_index = 10,
},
{
id = 12443,
alias = "Npc12443",
script = "Actor/Npc/TempNPC",
pos = "Q11009RichA",
scene_id = 3,
room_id = 0,
data_index = 11,
},
{
id = 12444,
alias = "Npc12444",
script = "Actor/Npc/TempNPC",
pos = "Q11009RichC",
scene_id = 3,
room_id = 0,
data_index = 12,
},
{
id = 2071,
alias = "Npc2071",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11009RichA",
scene_id = 3,
room_id = 0,
data_index = 13,
},
},
},
["1100902"] =
{
npcs =
{
{
id = 1045,
alias = "Npc1045",
script = "Actor/Npc/TempNPC",
pos = "Q11009ShenheTrouble",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12330,
alias = "Npc12330",
script = "Actor/Npc/TempNPC",
pos = "Q11009TroubleMaker1Fin",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12331,
alias = "Npc12331",
script = "Actor/Npc/TempNPC",
pos = "Q11009TroubleMaker2Fin",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 2029,
alias = "Npc2029",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11009PlaterTrouble",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 2027,
alias = "Npc2027",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11009TroubleMaker1Fin",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 2028,
alias = "Npc2028",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11009TroubleMaker1Fin",
scene_id = 3,
room_id = 0,
data_index = 6,
},
},
},
["1100903"] =
{
npcs =
{
{
id = 1045,
alias = "Npc1045",
script = "Actor/Npc/TempNPC",
pos = "Q11009ShenheTrouble",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2103,
alias = "Npc2103",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11009Agui",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10234,
alias = "Npc10234",
script = "Actor/Npc/TempNPC",
pos = "Q11009BaizhuBubulu",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 2029,
alias = "Npc2029",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11009PlaterTrouble",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 2068,
alias = "Npc2068",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q101507Qiqi",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 2027,
alias = "Npc2027",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11009TroubleMaker1Fin",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 2028,
alias = "Npc2028",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11009TroubleMaker1Fin",
scene_id = 3,
room_id = 0,
data_index = 7,
},
},
},
["1100904"] = { },
["1100905"] =
{
npcs =
{
{
id = 1045,
alias = "Npc1045",
script = "Actor/Npc/TempNPC",
pos = "Q11009ShenheStart",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12344,
alias = "Npc12344",
script = "Actor/Npc/TempNPC",
pos = "Q11009WorkerAAddedPre",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12345,
alias = "Npc12345",
script = "Actor/Npc/TempNPC",
pos = "Q11009WorkerBAddedPre",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12346,
alias = "Npc12346",
script = "Actor/Npc/TempNPC",
pos = "Q11009WorkerCAddedPre",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12371,
alias = "Npc12371",
script = "Actor/Npc/TempNPC",
pos = "Q11009WorkerDAddedPre",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 12347,
alias = "Npc12347",
script = "Actor/Npc/TempNPC",
pos = "Q11009QianyanjunSoldierStart",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 12348,
alias = "Npc12348",
script = "Actor/Npc/TempNPC",
pos = "Q11009QianyanjunBAddedpre",
scene_id = 3,
room_id = 0,
data_index = 7,
},
{
id = 2143,
alias = "Npc2143",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11013MishuPreAdded",
scene_id = 3,
room_id = 0,
data_index = 8,
},
{
id = 12372,
alias = "Npc12372",
script = "Actor/Npc/TempNPC",
pos = "Q11009QianyanjunAAddedPre",
scene_id = 3,
room_id = 0,
data_index = 9,
},
{
id = 2029,
alias = "Npc2029",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11009PlaterTrouble",
scene_id = 3,
room_id = 0,
data_index = 10,
},
{
id = 2071,
alias = "Npc2071",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11009RichA",
scene_id = 3,
room_id = 0,
data_index = 11,
},
{
id = 2027,
alias = "Npc2027",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11009TroubleMaker1Fin",
scene_id = 3,
room_id = 0,
data_index = 12,
},
{
id = 2028,
alias = "Npc2028",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q11009TroubleMaker1Fin",
scene_id = 3,
room_id = 0,
data_index = 13,
},
},
},
["1100906"] = { },
["1100907"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>