Files
hk4e/gdconf/game_data_config/lua/quest/Q10122ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 10122
sub_ids =
{
1012201,
1012204,
1012205,
1012206,
1012207,
1012208,
1012209,
1012218,
1012210,
1012217,
1012211,
1012212,
1012216,
1012215,
1012213,
1012203,
1012202,
1012214,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1012201"] = { },
["1012204"] = { },
["1012205"] = { },
["1012206"] =
{
npcs =
{
{
id = 10386,
alias = "Npc10386",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Noble1",
scene_id = 20037,
room_id = 0,
data_index = 1,
},
{
id = 10390,
alias = "Npc10390",
script = "Actor/Npc/TempNPC",
pos = "dalieer",
scene_id = 20037,
room_id = 0,
data_index = 2,
},
{
id = 10391,
alias = "Npc10391",
script = "Actor/Npc/TempNPC",
pos = "wajing",
scene_id = 20037,
room_id = 0,
data_index = 3,
},
{
id = 10392,
alias = "Npc10392",
script = "Actor/Npc/TempNPC",
pos = "Boris",
scene_id = 20037,
room_id = 0,
data_index = 4,
},
{
id = 10393,
alias = "Npc10393",
script = "Actor/Npc/TempNPC",
pos = "Ivan",
scene_id = 20037,
room_id = 0,
data_index = 5,
},
{
id = 10400,
alias = "Npc10400",
script = "Actor/Npc/TempNPC",
pos = "Peter",
scene_id = 20037,
room_id = 0,
data_index = 6,
},
},
},
["1012207"] =
{
npcs =
{
{
id = 10386,
alias = "Npc10386",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Walk4",
scene_id = 20037,
room_id = 0,
data_index = 1,
},
{
id = 10390,
alias = "Npc10390",
script = "Actor/Npc/TempNPC",
pos = "dalieer",
scene_id = 20037,
room_id = 0,
data_index = 2,
},
{
id = 10391,
alias = "Npc10391",
script = "Actor/Npc/TempNPC",
pos = "wajing",
scene_id = 20037,
room_id = 0,
data_index = 3,
},
{
id = 10392,
alias = "Npc10392",
script = "Actor/Npc/TempNPC",
pos = "Boris",
scene_id = 20037,
room_id = 0,
data_index = 4,
},
{
id = 10393,
alias = "Npc10393",
script = "Actor/Npc/TempNPC",
pos = "Ivan",
scene_id = 20037,
room_id = 0,
data_index = 5,
},
{
id = 10400,
alias = "Npc10400",
script = "Actor/Npc/TempNPC",
pos = "Peter",
scene_id = 20037,
room_id = 0,
data_index = 6,
},
},
},
["1012208"] =
{
npcs =
{
{
id = 10386,
alias = "Npc10386",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Walk4",
scene_id = 20037,
room_id = 0,
data_index = 1,
},
{
id = 10390,
alias = "Npc10390",
script = "Actor/Npc/TempNPC",
pos = "dalieer",
scene_id = 20037,
room_id = 0,
data_index = 2,
},
{
id = 10391,
alias = "Npc10391",
script = "Actor/Npc/TempNPC",
pos = "wajing",
scene_id = 20037,
room_id = 0,
data_index = 3,
},
{
id = 10392,
alias = "Npc10392",
script = "Actor/Npc/TempNPC",
pos = "Boris",
scene_id = 20037,
room_id = 0,
data_index = 4,
},
{
id = 10393,
alias = "Npc10393",
script = "Actor/Npc/TempNPC",
pos = "Ivan",
scene_id = 20037,
room_id = 0,
data_index = 5,
},
{
id = 10400,
alias = "Npc10400",
script = "Actor/Npc/TempNPC",
pos = "Peter",
scene_id = 20037,
room_id = 0,
data_index = 6,
},
},
},
["1012209"] =
{
npcs =
{
{
id = 10386,
alias = "Npc10386",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Walk8",
scene_id = 20037,
room_id = 0,
data_index = 1,
},
{
id = 10390,
alias = "Npc10390",
script = "Actor/Npc/TempNPC",
pos = "dalieer",
scene_id = 20037,
room_id = 0,
data_index = 2,
},
{
id = 10391,
alias = "Npc10391",
script = "Actor/Npc/TempNPC",
pos = "wajing",
scene_id = 20037,
room_id = 0,
data_index = 3,
},
{
id = 10392,
alias = "Npc10392",
script = "Actor/Npc/TempNPC",
pos = "Boris",
scene_id = 20037,
room_id = 0,
data_index = 4,
},
{
id = 10393,
alias = "Npc10393",
script = "Actor/Npc/TempNPC",
pos = "Ivan",
scene_id = 20037,
room_id = 0,
data_index = 5,
},
{
id = 10400,
alias = "Npc10400",
script = "Actor/Npc/TempNPC",
pos = "Peter",
scene_id = 20037,
room_id = 0,
data_index = 6,
},
},
},
["1012210"] = { },
["1012211"] = { },
["1012212"] =
{
npcs =
{
{
id = 10386,
alias = "Npc10386",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Noble2",
scene_id = 20037,
room_id = 0,
data_index = 1,
},
{
id = 1029,
alias = "Npc1029",
script = "Actor/Npc/TempNPC",
pos = "Youla",
scene_id = 20037,
room_id = 0,
data_index = 2,
},
{
id = 1215,
alias = "Soldier1",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Knight1",
scene_id = 20037,
room_id = 0,
data_index = 3,
},
{
id = 1240,
alias = "Soldier2",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Knight2",
scene_id = 20037,
room_id = 0,
data_index = 4,
},
},
},
["1012213"] = { },
["1012214"] = { },
["1012215"] = { },
["1012216"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1012201"] =
{
npcs =
{
{
id = 10386,
alias = "Npc10386",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q10122_NOBLE1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1012202"] = { },
["1012203"] = { },
["1012204"] =
{
npcs =
{
{
id = 10407,
alias = "Npc10407",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q10122_NOBLE1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1012205"] =
{
npcs =
{
{
id = 10386,
alias = "Npc10386",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Noble1",
scene_id = 20037,
room_id = 0,
data_index = 1,
},
{
id = 10390,
alias = "Npc10390",
script = "Actor/Npc/TempNPC",
pos = "dalieer",
scene_id = 20037,
room_id = 0,
data_index = 2,
},
{
id = 10391,
alias = "Npc10391",
script = "Actor/Npc/TempNPC",
pos = "wajing",
scene_id = 20037,
room_id = 0,
data_index = 3,
},
{
id = 10392,
alias = "Npc10392",
script = "Actor/Npc/TempNPC",
pos = "Boris",
scene_id = 20037,
room_id = 0,
data_index = 4,
},
{
id = 10393,
alias = "Npc10393",
script = "Actor/Npc/TempNPC",
pos = "Ivan",
scene_id = 20037,
room_id = 0,
data_index = 5,
},
{
id = 10400,
alias = "Npc10400",
script = "Actor/Npc/TempNPC",
pos = "Peter",
scene_id = 20037,
room_id = 0,
data_index = 6,
},
},
},
["1012206"] = { },
["1012207"] = { },
["1012208"] = { },
["1012209"] = { },
["1012210"] = { },
["1012211"] =
{
npcs =
{
{
id = 10386,
alias = "Npc10386",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Noble2",
scene_id = 20037,
room_id = 0,
data_index = 1,
},
{
id = 1029,
alias = "Npc1029",
script = "Actor/Npc/TempNPC",
pos = "Youla",
scene_id = 20037,
room_id = 0,
data_index = 2,
},
{
id = 1215,
alias = "Soldier1",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Knight1",
scene_id = 20037,
room_id = 0,
data_index = 3,
},
{
id = 1240,
alias = "Soldier2",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Knight2",
scene_id = 20037,
room_id = 0,
data_index = 4,
},
},
},
["1012212"] = { },
["1012213"] = { },
["1012214"] =
{
npcs =
{
{
id = 1029,
alias = "Npc1029",
script = "Actor/Npc/TempNPC",
pos = "youlaEnd",
scene_id = 20037,
room_id = 0,
data_index = 1,
},
},
},
["1012215"] = { },
["1012216"] = { },
["1012217"] = { },
["1012218"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>