mirror of
https://github.com/FlourishingWorld/hk4e.git
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206 lines
6.0 KiB
Go
206 lines
6.0 KiB
Go
{
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"ActivityAbility_Challenge_FallingAttack": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_FallingBuff",
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"abilityName": "ActivityAbility_SuperTrial_FallingBuff",
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},
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],
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"abilities": [
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],
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"teamAbilities": [
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],
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}, //ActivityAbility_Challenge_FallingAttack------下落攻击击中怪物时,根据怪物数量,给全队叠加攻击力加成的buff,最多计入X个,持续X秒,触发冷却X秒
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"ActivityAbility_SuperTrial_FallingBuff": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_FallingBuff",
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"abilityName": "ActivityAbility_SuperTrial_FallingBuff",
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},
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],
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"abilities": [
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],
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"teamAbilities": [
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],
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}, //ActivityAbility_SuperTrial_FallingBuff------下落攻击击中怪物时,根据怪物数量,给全队叠加攻击力加成的buff,最多计入X个,持续X秒,触发冷却X秒
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"ActivityAbility_SuperTrial_FallingAreaAttack": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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],
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"abilities": [
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],
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"teamAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_FallingAreaAttack",
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"abilityName": "ActivityAbility_SuperTrial_FallingAreaAttack",
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},
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],
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}, //ActivityAbility_SuperTrial_FallingAreaAttack------下落攻击时触发一个大范围无属性冲击波,对周围的敌人造成伤害,冷却X秒
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"ActivityAbility_SuperTrial_ShieldDamageUp": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_ShieldDamageUp",
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"abilityName": "ActivityAbility_SuperTrial_ShieldDamageUp",
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},
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],
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"abilities": [
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],
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"teamAbilities": [
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],
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}, //ActivityAbility_SuperTrial_ShieldDamageUp------下落攻击时触发一个大范围无属性冲击波,对周围的敌人造成伤害,冷却X秒
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"ActivityAbility_SuperTrial_GainShieldAreaAttack": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_GainShieldAreaAttack",
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"abilityName": "ActivityAbility_SuperTrial_GainShieldAreaAttack",
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},
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],
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"abilities": [
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],
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"teamAbilities": [
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],
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}, //ActivityAbility_SuperTrial_GainShieldAreaAttack------拾取元素晶片时,触发一个能量波对周围的敌人造成无属性伤害
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"ActivityAbility_SuperTrial_HealingDamageUp": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_HealingDamageUp",
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"abilityName": "ActivityAbility_SuperTrial_HealingDamageUp",
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},
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],
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"abilities": [
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],
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"teamAbilities": [
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],
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}, //ActivityAbility_SuperTrial_HealingDamageUp-----角色血量高于90%时,获得增伤buff
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"ActivityAbility_SuperTrial_HealingReviveElemEnergy": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_HealingReviveElemEnergy",
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"abilityName": "ActivityAbility_SuperTrial_HealingReviveElemEnergy",
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},
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],
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"abilities": [
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],
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"teamAbilities": [
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],
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}, //ActivityAbility_SuperTrial_HealingReviveElemEnergy-----回复生命时,回复全队少量能量
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"ActivityAbility_SuperTrial_ElementMasteryUp": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_ElementMasteryUp",
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"abilityName": "ActivityAbility_SuperTrial_ElementMasteryUp",
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},
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],
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"abilities": [
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],
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"teamAbilities": [
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],
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}, //ActivityAbility_SuperTrial_ElementMasteryUp------全角色加X点精通
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"ActivityAbility_SuperTrial_ElementReactionAttack": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_ElementReactionAttack",
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"abilityName": "ActivityAbility_SuperTrial_ElementReactionAttack",
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},
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],
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"abilities": [
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],
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"teamAbilities": [
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],
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}, //ActivityAbility_SuperTrial_ElementReactionAttack------造成反应时,在反应位置形成一个小范围能量冲击波造成无属性伤害,每种反应独立计算一个X秒的CD
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"ActivityAbility_SuperTrial_MeleeDamageUp": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_MeleeDamageUp",
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"abilityName": "ActivityAbility_SuperTrial_MeleeDamageUp",
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},
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],
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"abilities": [
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],
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"teamAbilities": [
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],
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}, //ActivityAbility_SuperTrial_MeleeDamageUp----长柄、单手剑、双手剑(近战)武器类型角色加伤
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"ActivityAbility_SuperTrial_MeleeAreaAttack": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_MeleeAreaAttack",
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"abilityName": "ActivityAbility_SuperTrial_MeleeAreaAttack",
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},
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],
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"abilities": [
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],
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"teamAbilities": [
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],
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}, //ActivityAbility_SuperTrial_MeleeAreaAttack------下落攻击时触发一个大范围无属性冲击波,对周围的敌人造成伤害,冷却X秒
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"ActivityAbility_SuperTrial_RangeNoEnemyAttackUp": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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],
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"abilities": [
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],
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"teamAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_RangeNoEnemyAttackUp",
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"abilityName": "ActivityAbility_SuperTrial_RangeNoEnemyAttackUp",
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},
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],
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}, //ActivityAbility_SuperTrial_RangeNoEnemyAttackUp 范围X米内没有敌人时,获得增伤
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"ActivityAbility_SuperTrial_RangeNoEnemyStaminaReduction": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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],
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"abilities": [
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],
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"teamAbilities": [
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{
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"abilityID": "ActivityAbility_SuperTrial_RangeNoEnemyStaminaReduction",
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"abilityName": "ActivityAbility_SuperTrial_RangeNoEnemyStaminaReduction",
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},
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],
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}, //ActivityAbility_SuperTrial_RangeNoEnemyStaminaReduction 范围X米内没有敌人时,角色移速增加,冲刺体力消耗降低
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}
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