package gdconf import ( "fmt" "hk4e/pkg/logger" "github.com/jszwec/csvutil" ) // ReliquaryAffixData 圣遗物追加属性配置表 type ReliquaryAffixData struct { AppendPropId int32 `csv:"AppendPropId"` // 追加属性ID AppendPropDepotId int32 `csv:"AppendPropDepotId,omitempty"` // 追加属性库ID PropType int32 `csv:"PropType,omitempty"` // 属性类别 RandomWeight int32 `csv:"RandomWeight,omitempty"` // 随机权重 } func (g *GameDataConfig) loadReliquaryAffixData() { g.ReliquaryAffixDataMap = make(map[int32]map[int32]*ReliquaryAffixData) data := g.readCsvFileData("ReliquaryAffixData.csv") var reliquaryAffixDataList []*ReliquaryAffixData err := csvutil.Unmarshal(data, &reliquaryAffixDataList) if err != nil { info := fmt.Sprintf("parse file error: %v", err) panic(info) } for _, reliquaryAffixData := range reliquaryAffixDataList { // 通过主属性库ID找到 _, ok := g.ReliquaryAffixDataMap[reliquaryAffixData.AppendPropDepotId] if !ok { g.ReliquaryAffixDataMap[reliquaryAffixData.AppendPropDepotId] = make(map[int32]*ReliquaryAffixData) } // list -> map g.ReliquaryAffixDataMap[reliquaryAffixData.AppendPropDepotId][reliquaryAffixData.AppendPropId] = reliquaryAffixData } logger.Info("ReliquaryAffixData count: %v", len(g.ReliquaryAffixDataMap)) } func GetReliquaryAffixDataByDepotIdAndPropId(appendPropDepotId int32, appendPropId int32) *ReliquaryAffixData { value, exist := CONF.ReliquaryAffixDataMap[appendPropDepotId] if !exist { return nil } return value[appendPropId] } func GetReliquaryAffixDataMap() map[int32]map[int32]*ReliquaryAffixData { return CONF.ReliquaryAffixDataMap }