package constant var ItemConstantConst *ItemConstant type ItemConstant struct { // 虚拟物品 HCOIN uint32 // 原石 201 SCOIN uint32 // 摩拉 202 MCOIN uint32 // 创世结晶 203 RESIN uint32 // 树脂 106 LEGENDARY_KEY uint32 // 传说任务钥匙 107 HOME_COIN uint32 // 洞天宝钱 204 PLAYER_EXP uint32 // 冒险阅历 102 VIRTUAL_ITEM_PROP map[uint32]uint16 // 虚拟物品对应玩家的属性 // 武器强化物品 WEAPON_UPGRADE_MAGIC uint32 // 精锻用魔矿 104013 WEAPON_UPGRADE_GOOD uint32 // 精锻用良矿 104012 WEAPON_UPGRADE_MOTLEY uint32 // 精锻用杂矿 104011 WEAPON_UPGRADE_MATERIAL []uint32 // 武器强化返还材料列表 } func InitItemConstantConst() { ItemConstantConst = new(ItemConstant) ItemConstantConst.HCOIN = 201 ItemConstantConst.SCOIN = 202 ItemConstantConst.MCOIN = 203 ItemConstantConst.RESIN = 106 ItemConstantConst.LEGENDARY_KEY = 207 ItemConstantConst.HOME_COIN = 204 ItemConstantConst.PLAYER_EXP = 102 ItemConstantConst.VIRTUAL_ITEM_PROP = map[uint32]uint16{ ItemConstantConst.HCOIN: PlayerPropertyConst.PROP_PLAYER_HCOIN, ItemConstantConst.SCOIN: PlayerPropertyConst.PROP_PLAYER_SCOIN, ItemConstantConst.MCOIN: PlayerPropertyConst.PROP_PLAYER_MCOIN, ItemConstantConst.RESIN: PlayerPropertyConst.PROP_PLAYER_RESIN, ItemConstantConst.LEGENDARY_KEY: PlayerPropertyConst.PROP_PLAYER_LEGENDARY_KEY, ItemConstantConst.HOME_COIN: PlayerPropertyConst.PROP_PLAYER_HOME_COIN, ItemConstantConst.PLAYER_EXP: PlayerPropertyConst.PROP_PLAYER_EXP, } ItemConstantConst.WEAPON_UPGRADE_MAGIC = 104013 ItemConstantConst.WEAPON_UPGRADE_GOOD = 104012 ItemConstantConst.WEAPON_UPGRADE_MOTLEY = 104011 ItemConstantConst.WEAPON_UPGRADE_MATERIAL = []uint32{ ItemConstantConst.WEAPON_UPGRADE_MAGIC, ItemConstantConst.WEAPON_UPGRADE_GOOD, ItemConstantConst.WEAPON_UPGRADE_MOTLEY, } }