package constant var EnterReasonConst *EnterReason type EnterReason struct { None uint16 Login uint16 // 登录 DungeonReplay uint16 // 秘境重新挑战 DungeonReviveOnWaypoint uint16 // 秘境重生 DungeonEnter uint16 // 秘境进入 DungeonQuit uint16 // 秘境离开 Gm uint16 // 管理员 QuestRollback uint16 // 任务回滚 Revival uint16 // 重生 PersonalScene uint16 // 个人场景 TransPoint uint16 // 传送点 ClientTransmit uint16 // 客户端传送 ForceDragBack uint16 // 强制后退 TeamKick uint16 // 队伍踢出 TeamJoin uint16 // 队伍加入 TeamBack uint16 // 队伍返回 Muip uint16 // ?? DungeonInviteAccept uint16 // 秘境邀请接受 Lua uint16 // 脚本 ActivityLoadTerrain uint16 // 活动加载地形 HostFromSingleToMp uint16 // 房主从单人到多人 MpPlay uint16 // 多人游戏 AnchorPoint uint16 // 迷你锚点 LuaSkipUi uint16 // 脚本跳过UI ReloadTerrain uint16 // 重载地形 DraftTransfer uint16 // 某个东西传送 ?? EnterHome uint16 // 进入尘歌壶 ExitHome uint16 // 离开尘歌壶 ChangeHomeModule uint16 // 更改尘歌壶模块 Gallery uint16 // ?? HomeSceneJump uint16 // 尘歌壶场景跳转 HideAndSeek uint16 // 隐藏和搜索 ?? } func InitEnterReasonConst() { EnterReasonConst = new(EnterReason) EnterReasonConst.None = 0 EnterReasonConst.Login = 1 EnterReasonConst.DungeonReplay = 11 EnterReasonConst.DungeonReviveOnWaypoint = 12 EnterReasonConst.DungeonEnter = 13 EnterReasonConst.DungeonQuit = 14 EnterReasonConst.Gm = 21 EnterReasonConst.QuestRollback = 31 EnterReasonConst.Revival = 32 EnterReasonConst.PersonalScene = 41 EnterReasonConst.TransPoint = 42 EnterReasonConst.ClientTransmit = 43 EnterReasonConst.ForceDragBack = 44 EnterReasonConst.TeamKick = 51 EnterReasonConst.TeamJoin = 52 EnterReasonConst.TeamBack = 53 EnterReasonConst.Muip = 54 EnterReasonConst.DungeonInviteAccept = 55 EnterReasonConst.Lua = 56 EnterReasonConst.ActivityLoadTerrain = 57 EnterReasonConst.HostFromSingleToMp = 58 EnterReasonConst.MpPlay = 59 EnterReasonConst.AnchorPoint = 60 EnterReasonConst.LuaSkipUi = 61 EnterReasonConst.ReloadTerrain = 62 EnterReasonConst.DraftTransfer = 63 EnterReasonConst.EnterHome = 64 EnterReasonConst.ExitHome = 65 EnterReasonConst.ChangeHomeModule = 66 EnterReasonConst.Gallery = 67 EnterReasonConst.HomeSceneJump = 68 EnterReasonConst.HideAndSeek = 69 }