// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa. // Copyright (C) 2022 Sorapointa Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.26.0 // protoc v3.14.0 // source: PlayerMatchSuccNotify.proto package proto import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) // CmdId: 4179 // EnetChannelId: 0 // EnetIsReliable: true type PlayerMatchSuccNotify struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields GeneralMatchInfo *GeneralMatchInfo `protobuf:"bytes,7,opt,name=general_match_info,json=generalMatchInfo,proto3" json:"general_match_info,omitempty"` MpPlayId uint32 `protobuf:"varint,15,opt,name=mp_play_id,json=mpPlayId,proto3" json:"mp_play_id,omitempty"` HostUid uint32 `protobuf:"varint,3,opt,name=host_uid,json=hostUid,proto3" json:"host_uid,omitempty"` MatchType MatchType `protobuf:"varint,5,opt,name=match_type,json=matchType,proto3,enum=proto.MatchType" json:"match_type,omitempty"` GcgMatchInfo *GCGMatchInfo `protobuf:"bytes,11,opt,name=gcg_match_info,json=gcgMatchInfo,proto3" json:"gcg_match_info,omitempty"` ConfirmEndTime uint32 `protobuf:"varint,2,opt,name=confirm_end_time,json=confirmEndTime,proto3" json:"confirm_end_time,omitempty"` DungeonId uint32 `protobuf:"varint,6,opt,name=dungeon_id,json=dungeonId,proto3" json:"dungeon_id,omitempty"` MechanicusDifficultLevel uint32 `protobuf:"varint,1,opt,name=mechanicus_difficult_level,json=mechanicusDifficultLevel,proto3" json:"mechanicus_difficult_level,omitempty"` } func (x *PlayerMatchSuccNotify) Reset() { *x = PlayerMatchSuccNotify{} if protoimpl.UnsafeEnabled { mi := &file_PlayerMatchSuccNotify_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *PlayerMatchSuccNotify) String() string { return protoimpl.X.MessageStringOf(x) } func (*PlayerMatchSuccNotify) ProtoMessage() {} func (x *PlayerMatchSuccNotify) ProtoReflect() protoreflect.Message { mi := &file_PlayerMatchSuccNotify_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use PlayerMatchSuccNotify.ProtoReflect.Descriptor instead. func (*PlayerMatchSuccNotify) Descriptor() ([]byte, []int) { return file_PlayerMatchSuccNotify_proto_rawDescGZIP(), []int{0} } func (x *PlayerMatchSuccNotify) GetGeneralMatchInfo() *GeneralMatchInfo { if x != nil { return x.GeneralMatchInfo } return nil } func (x *PlayerMatchSuccNotify) GetMpPlayId() uint32 { if x != nil { return x.MpPlayId } return 0 } func (x *PlayerMatchSuccNotify) GetHostUid() uint32 { if x != nil { return x.HostUid } return 0 } func (x *PlayerMatchSuccNotify) GetMatchType() MatchType { if x != nil { return x.MatchType } return MatchType_MATCH_TYPE_NONE } func (x *PlayerMatchSuccNotify) GetGcgMatchInfo() *GCGMatchInfo { if x != nil { return x.GcgMatchInfo } return nil } func (x *PlayerMatchSuccNotify) GetConfirmEndTime() uint32 { if x != nil { return x.ConfirmEndTime } return 0 } func (x *PlayerMatchSuccNotify) GetDungeonId() uint32 { if x != nil { return x.DungeonId } return 0 } func (x *PlayerMatchSuccNotify) GetMechanicusDifficultLevel() uint32 { if x != nil { return x.MechanicusDifficultLevel } return 0 } var File_PlayerMatchSuccNotify_proto protoreflect.FileDescriptor var file_PlayerMatchSuccNotify_proto_rawDesc = []byte{ 0x0a, 0x1b, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4d, 0x61, 0x74, 0x63, 0x68, 0x53, 0x75, 0x63, 0x63, 0x4e, 0x6f, 0x74, 0x69, 0x66, 0x79, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x05, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x1a, 0x12, 0x47, 0x43, 0x47, 0x4d, 0x61, 0x74, 0x63, 0x68, 0x49, 0x6e, 0x66, 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