// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa. // Copyright (C) 2022 Sorapointa Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.26.0 // protoc v3.14.0 // source: PlayerEnterSceneNotify.proto package proto import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) // CmdId: 272 // EnetChannelId: 0 // EnetIsReliable: true type PlayerEnterSceneNotify struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields PrevSceneId uint32 `protobuf:"varint,6,opt,name=prev_scene_id,json=prevSceneId,proto3" json:"prev_scene_id,omitempty"` DungeonId uint32 `protobuf:"varint,12,opt,name=dungeon_id,json=dungeonId,proto3" json:"dungeon_id,omitempty"` IsSkipUi bool `protobuf:"varint,1732,opt,name=is_skip_ui,json=isSkipUi,proto3" json:"is_skip_ui,omitempty"` SceneId uint32 `protobuf:"varint,15,opt,name=scene_id,json=sceneId,proto3" json:"scene_id,omitempty"` Type EnterType `protobuf:"varint,13,opt,name=type,proto3,enum=proto.EnterType" json:"type,omitempty"` SceneBeginTime uint64 `protobuf:"varint,14,opt,name=scene_begin_time,json=sceneBeginTime,proto3" json:"scene_begin_time,omitempty"` WorldLevel uint32 `protobuf:"varint,11,opt,name=world_level,json=worldLevel,proto3" json:"world_level,omitempty"` WorldType uint32 `protobuf:"varint,1490,opt,name=world_type,json=worldType,proto3" json:"world_type,omitempty"` TargetUid uint32 `protobuf:"varint,4,opt,name=target_uid,json=targetUid,proto3" json:"target_uid,omitempty"` IsFirstLoginEnterScene bool `protobuf:"varint,3,opt,name=is_first_login_enter_scene,json=isFirstLoginEnterScene,proto3" json:"is_first_login_enter_scene,omitempty"` SceneTagIdList []uint32 `protobuf:"varint,5,rep,packed,name=scene_tag_id_list,json=sceneTagIdList,proto3" json:"scene_tag_id_list,omitempty"` SceneTransaction string `protobuf:"bytes,1842,opt,name=scene_transaction,json=sceneTransaction,proto3" json:"scene_transaction,omitempty"` PrevPos *Vector `protobuf:"bytes,8,opt,name=prev_pos,json=prevPos,proto3" json:"prev_pos,omitempty"` EnterReason uint32 `protobuf:"varint,1828,opt,name=enter_reason,json=enterReason,proto3" json:"enter_reason,omitempty"` Pos *Vector `protobuf:"bytes,7,opt,name=pos,proto3" json:"pos,omitempty"` EnterSceneToken uint32 `protobuf:"varint,2,opt,name=enter_scene_token,json=enterSceneToken,proto3" json:"enter_scene_token,omitempty"` } func (x *PlayerEnterSceneNotify) Reset() { *x = PlayerEnterSceneNotify{} if protoimpl.UnsafeEnabled { mi := &file_PlayerEnterSceneNotify_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *PlayerEnterSceneNotify) String() string { return protoimpl.X.MessageStringOf(x) } func (*PlayerEnterSceneNotify) ProtoMessage() {} func (x *PlayerEnterSceneNotify) ProtoReflect() protoreflect.Message { mi := &file_PlayerEnterSceneNotify_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use PlayerEnterSceneNotify.ProtoReflect.Descriptor instead. func (*PlayerEnterSceneNotify) Descriptor() ([]byte, []int) { return file_PlayerEnterSceneNotify_proto_rawDescGZIP(), []int{0} } func (x *PlayerEnterSceneNotify) GetPrevSceneId() uint32 { if x != nil { return x.PrevSceneId } return 0 } func (x *PlayerEnterSceneNotify) GetDungeonId() uint32 { if x != nil { return x.DungeonId } return 0 } func (x *PlayerEnterSceneNotify) GetIsSkipUi() bool { if x != nil { return x.IsSkipUi } return false } func (x *PlayerEnterSceneNotify) GetSceneId() uint32 { if x != nil { return x.SceneId } return 0 } func (x *PlayerEnterSceneNotify) GetType() EnterType { if x != nil { return x.Type } return EnterType_ENTER_TYPE_NONE } func (x *PlayerEnterSceneNotify) GetSceneBeginTime() uint64 { if x != nil { return x.SceneBeginTime } return 0 } func (x *PlayerEnterSceneNotify) GetWorldLevel() uint32 { if x != nil { return x.WorldLevel } return 0 } func (x *PlayerEnterSceneNotify) GetWorldType() uint32 { if x != nil { return x.WorldType } return 0 } func (x *PlayerEnterSceneNotify) GetTargetUid() uint32 { if x != nil { return x.TargetUid } return 0 } func (x *PlayerEnterSceneNotify) GetIsFirstLoginEnterScene() bool { if x != nil { return x.IsFirstLoginEnterScene } return false } func (x *PlayerEnterSceneNotify) GetSceneTagIdList() []uint32 { if x != nil { return x.SceneTagIdList } return nil } func (x *PlayerEnterSceneNotify) GetSceneTransaction() string { if x != nil { return x.SceneTransaction } return "" } func (x *PlayerEnterSceneNotify) GetPrevPos() *Vector { if x != nil { return x.PrevPos } return nil } func (x *PlayerEnterSceneNotify) GetEnterReason() uint32 { if x != nil { return x.EnterReason } return 0 } func (x *PlayerEnterSceneNotify) GetPos() *Vector { if x != nil { return x.Pos } return nil } func (x *PlayerEnterSceneNotify) GetEnterSceneToken() uint32 { if x != nil { return x.EnterSceneToken } return 0 } var File_PlayerEnterSceneNotify_proto protoreflect.FileDescriptor var file_PlayerEnterSceneNotify_proto_rawDesc = []byte{ 0x0a, 0x1c, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x4e, 0x6f, 0x74, 0x69, 0x66, 0x79, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x05, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x1a, 0x0f, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x54, 0x79, 0x70, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x1a, 0x0c, 0x56, 0x65, 0x63, 0x74, 0x6f, 0x72, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0xf5, 0x04, 0x0a, 0x16, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x53, 0x63, 0x65, 0x6e, 0x65, 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file_PlayerEnterSceneNotify_proto_rawDescGZIP() []byte { file_PlayerEnterSceneNotify_proto_rawDescOnce.Do(func() { file_PlayerEnterSceneNotify_proto_rawDescData = protoimpl.X.CompressGZIP(file_PlayerEnterSceneNotify_proto_rawDescData) }) return file_PlayerEnterSceneNotify_proto_rawDescData } var file_PlayerEnterSceneNotify_proto_msgTypes = make([]protoimpl.MessageInfo, 1) var file_PlayerEnterSceneNotify_proto_goTypes = []interface{}{ (*PlayerEnterSceneNotify)(nil), // 0: proto.PlayerEnterSceneNotify (EnterType)(0), // 1: proto.EnterType (*Vector)(nil), // 2: proto.Vector } var file_PlayerEnterSceneNotify_proto_depIdxs = []int32{ 1, // 0: proto.PlayerEnterSceneNotify.type:type_name -> proto.EnterType 2, // 1: proto.PlayerEnterSceneNotify.prev_pos:type_name -> proto.Vector 2, // 2: proto.PlayerEnterSceneNotify.pos:type_name -> proto.Vector 3, // [3:3] is the sub-list for method output_type 3, // [3:3] is the sub-list for method input_type 3, // [3:3] is the sub-list for extension type_name 3, // [3:3] is the sub-list for extension extendee 0, // [0:3] is the sub-list for field type_name } func init() { file_PlayerEnterSceneNotify_proto_init() } func file_PlayerEnterSceneNotify_proto_init() { if File_PlayerEnterSceneNotify_proto != nil { return } file_EnterType_proto_init() file_Vector_proto_init() if !protoimpl.UnsafeEnabled { file_PlayerEnterSceneNotify_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*PlayerEnterSceneNotify); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } } type x struct{} out := protoimpl.TypeBuilder{ File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_PlayerEnterSceneNotify_proto_rawDesc, NumEnums: 0, NumMessages: 1, NumExtensions: 0, NumServices: 0, }, GoTypes: file_PlayerEnterSceneNotify_proto_goTypes, DependencyIndexes: file_PlayerEnterSceneNotify_proto_depIdxs, MessageInfos: file_PlayerEnterSceneNotify_proto_msgTypes, }.Build() File_PlayerEnterSceneNotify_proto = out.File file_PlayerEnterSceneNotify_proto_rawDesc = nil file_PlayerEnterSceneNotify_proto_goTypes = nil file_PlayerEnterSceneNotify_proto_depIdxs = nil }