// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa. // Copyright (C) 2022 Sorapointa Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.26.0 // protoc v3.14.0 // source: GetGameplayRecommendationReq.proto package proto import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) // CmdId: 151 // EnetChannelId: 0 // EnetIsReliable: true // IsAllowClient: true type GetGameplayRecommendationReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields AvatarId uint32 `protobuf:"varint,9,opt,name=avatar_id,json=avatarId,proto3" json:"avatar_id,omitempty"` // Types that are assignable to Detail: // // *GetGameplayRecommendationReq_SkillRequest // *GetGameplayRecommendationReq_ReliquaryRequest // *GetGameplayRecommendationReq_ElementReliquaryRequest Detail isGetGameplayRecommendationReq_Detail `protobuf_oneof:"detail"` } func (x *GetGameplayRecommendationReq) Reset() { *x = GetGameplayRecommendationReq{} if protoimpl.UnsafeEnabled { mi := &file_GetGameplayRecommendationReq_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *GetGameplayRecommendationReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*GetGameplayRecommendationReq) ProtoMessage() {} func (x *GetGameplayRecommendationReq) ProtoReflect() protoreflect.Message { mi := &file_GetGameplayRecommendationReq_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use GetGameplayRecommendationReq.ProtoReflect.Descriptor instead. func (*GetGameplayRecommendationReq) Descriptor() ([]byte, []int) { return file_GetGameplayRecommendationReq_proto_rawDescGZIP(), []int{0} } func (x *GetGameplayRecommendationReq) GetAvatarId() uint32 { if x != nil { return x.AvatarId } return 0 } func (m *GetGameplayRecommendationReq) GetDetail() isGetGameplayRecommendationReq_Detail { if m != nil { return m.Detail } return nil } func (x *GetGameplayRecommendationReq) GetSkillRequest() *GameplayRecommendationSkillRequest { if x, ok := x.GetDetail().(*GetGameplayRecommendationReq_SkillRequest); ok { return x.SkillRequest } return nil } func (x *GetGameplayRecommendationReq) GetReliquaryRequest() *GameplayRecommendationReliquaryRequest { if x, ok := x.GetDetail().(*GetGameplayRecommendationReq_ReliquaryRequest); ok { return x.ReliquaryRequest } return nil } func (x *GetGameplayRecommendationReq) GetElementReliquaryRequest() *GameplayRecommendationElementReliquaryRequest { if x, ok := x.GetDetail().(*GetGameplayRecommendationReq_ElementReliquaryRequest); ok { return x.ElementReliquaryRequest } return nil } type isGetGameplayRecommendationReq_Detail interface { isGetGameplayRecommendationReq_Detail() } type GetGameplayRecommendationReq_SkillRequest struct { SkillRequest *GameplayRecommendationSkillRequest `protobuf:"bytes,553,opt,name=skill_request,json=skillRequest,proto3,oneof"` } type GetGameplayRecommendationReq_ReliquaryRequest struct { ReliquaryRequest *GameplayRecommendationReliquaryRequest `protobuf:"bytes,1993,opt,name=reliquary_request,json=reliquaryRequest,proto3,oneof"` } type GetGameplayRecommendationReq_ElementReliquaryRequest struct { ElementReliquaryRequest *GameplayRecommendationElementReliquaryRequest `protobuf:"bytes,1489,opt,name=element_reliquary_request,json=elementReliquaryRequest,proto3,oneof"` } func (*GetGameplayRecommendationReq_SkillRequest) isGetGameplayRecommendationReq_Detail() {} func (*GetGameplayRecommendationReq_ReliquaryRequest) isGetGameplayRecommendationReq_Detail() {} func 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file_GetGameplayRecommendationReq_proto_rawDescData = protoimpl.X.CompressGZIP(file_GetGameplayRecommendationReq_proto_rawDescData) }) return file_GetGameplayRecommendationReq_proto_rawDescData } var file_GetGameplayRecommendationReq_proto_msgTypes = make([]protoimpl.MessageInfo, 1) var file_GetGameplayRecommendationReq_proto_goTypes = []interface{}{ (*GetGameplayRecommendationReq)(nil), // 0: proto.GetGameplayRecommendationReq (*GameplayRecommendationSkillRequest)(nil), // 1: proto.GameplayRecommendationSkillRequest (*GameplayRecommendationReliquaryRequest)(nil), // 2: proto.GameplayRecommendationReliquaryRequest (*GameplayRecommendationElementReliquaryRequest)(nil), // 3: proto.GameplayRecommendationElementReliquaryRequest } var file_GetGameplayRecommendationReq_proto_depIdxs = []int32{ 1, // 0: proto.GetGameplayRecommendationReq.skill_request:type_name -> proto.GameplayRecommendationSkillRequest 2, // 1: proto.GetGameplayRecommendationReq.reliquary_request:type_name -> proto.GameplayRecommendationReliquaryRequest 3, // 2: proto.GetGameplayRecommendationReq.element_reliquary_request:type_name -> proto.GameplayRecommendationElementReliquaryRequest 3, // [3:3] is the sub-list for method output_type 3, // [3:3] is the sub-list for method input_type 3, // [3:3] is the sub-list for extension type_name 3, // [3:3] is the sub-list for extension extendee 0, // [0:3] is the sub-list for field type_name } func init() { file_GetGameplayRecommendationReq_proto_init() } func file_GetGameplayRecommendationReq_proto_init() { if File_GetGameplayRecommendationReq_proto != nil { return } file_GameplayRecommendationElementReliquaryRequest_proto_init() file_GameplayRecommendationReliquaryRequest_proto_init() file_GameplayRecommendationSkillRequest_proto_init() if !protoimpl.UnsafeEnabled { file_GetGameplayRecommendationReq_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*GetGameplayRecommendationReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } } file_GetGameplayRecommendationReq_proto_msgTypes[0].OneofWrappers = []interface{}{ (*GetGameplayRecommendationReq_SkillRequest)(nil), (*GetGameplayRecommendationReq_ReliquaryRequest)(nil), (*GetGameplayRecommendationReq_ElementReliquaryRequest)(nil), } type x struct{} out := protoimpl.TypeBuilder{ File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_GetGameplayRecommendationReq_proto_rawDesc, NumEnums: 0, NumMessages: 1, NumExtensions: 0, NumServices: 0, }, GoTypes: file_GetGameplayRecommendationReq_proto_goTypes, DependencyIndexes: file_GetGameplayRecommendationReq_proto_depIdxs, MessageInfos: file_GetGameplayRecommendationReq_proto_msgTypes, }.Build() File_GetGameplayRecommendationReq_proto = out.File file_GetGameplayRecommendationReq_proto_rawDesc = nil file_GetGameplayRecommendationReq_proto_goTypes = nil file_GetGameplayRecommendationReq_proto_depIdxs = nil }