package constant var StaminaCostConst *StaminaCost type StaminaCost struct { // 消耗耐力 CLIMBING_BASE int32 // 缓慢攀爬基数 CLIMB_START int32 // 攀爬开始 CLIMB_JUMP int32 // 攀爬跳跃 DASH int32 // 快速跑步 FLY int32 // 滑翔 SKIFF_DASH int32 // 浪船加速 SPRINT int32 // 冲刺 SWIM_DASH_START int32 // 快速游泳开始 SWIM_DASH int32 // 快速游泳 SWIMMING int32 // 缓慢游泳 // 恢复耐力 POWERED_FLY int32 // 滑翔加速(风圈等) POWERED_SKIFF int32 // 浪船加速(风圈等) RUN int32 // 正常跑步 SKIFF int32 // 游艇行驶 STANDBY int32 // 站立 WALK int32 // 走路 } func InitStaminaCostConst() { StaminaCostConst = new(StaminaCost) StaminaCostConst.CLIMBING_BASE = -100 StaminaCostConst.CLIMB_START = -500 StaminaCostConst.CLIMB_JUMP = -2500 StaminaCostConst.DASH = -360 StaminaCostConst.FLY = -60 StaminaCostConst.SKIFF_DASH = -204 StaminaCostConst.SPRINT = -1800 StaminaCostConst.SWIM_DASH_START = -2000 StaminaCostConst.SWIM_DASH = -204 StaminaCostConst.SWIMMING = -400 StaminaCostConst.POWERED_FLY = 500 StaminaCostConst.POWERED_SKIFF = 500 StaminaCostConst.RUN = 500 StaminaCostConst.SKIFF = 500 StaminaCostConst.STANDBY = 500 StaminaCostConst.WALK = 500 }