package constant var FightPropertyConst *FightProperty type FightProperty struct { FIGHT_PROP_NONE uint16 FIGHT_PROP_BASE_HP uint16 FIGHT_PROP_HP uint16 FIGHT_PROP_HP_PERCENT uint16 FIGHT_PROP_BASE_ATTACK uint16 FIGHT_PROP_ATTACK uint16 FIGHT_PROP_ATTACK_PERCENT uint16 FIGHT_PROP_BASE_DEFENSE uint16 FIGHT_PROP_DEFENSE uint16 FIGHT_PROP_DEFENSE_PERCENT uint16 FIGHT_PROP_BASE_SPEED uint16 FIGHT_PROP_SPEED_PERCENT uint16 FIGHT_PROP_HP_MP_PERCENT uint16 FIGHT_PROP_ATTACK_MP_PERCENT uint16 FIGHT_PROP_CRITICAL uint16 FIGHT_PROP_ANTI_CRITICAL uint16 FIGHT_PROP_CRITICAL_HURT uint16 FIGHT_PROP_CHARGE_EFFICIENCY uint16 FIGHT_PROP_ADD_HURT uint16 FIGHT_PROP_SUB_HURT uint16 FIGHT_PROP_HEAL_ADD uint16 FIGHT_PROP_HEALED_ADD uint16 FIGHT_PROP_ELEMENT_MASTERY uint16 FIGHT_PROP_PHYSICAL_SUB_HURT uint16 FIGHT_PROP_PHYSICAL_ADD_HURT uint16 FIGHT_PROP_DEFENCE_IGNORE_RATIO uint16 FIGHT_PROP_DEFENCE_IGNORE_DELTA uint16 FIGHT_PROP_FIRE_ADD_HURT uint16 FIGHT_PROP_ELEC_ADD_HURT uint16 FIGHT_PROP_WATER_ADD_HURT uint16 FIGHT_PROP_GRASS_ADD_HURT uint16 FIGHT_PROP_WIND_ADD_HURT uint16 FIGHT_PROP_ROCK_ADD_HURT uint16 FIGHT_PROP_ICE_ADD_HURT uint16 FIGHT_PROP_HIT_HEAD_ADD_HURT uint16 FIGHT_PROP_FIRE_SUB_HURT uint16 FIGHT_PROP_ELEC_SUB_HURT uint16 FIGHT_PROP_WATER_SUB_HURT uint16 FIGHT_PROP_GRASS_SUB_HURT uint16 FIGHT_PROP_WIND_SUB_HURT uint16 FIGHT_PROP_ROCK_SUB_HURT uint16 FIGHT_PROP_ICE_SUB_HURT uint16 FIGHT_PROP_EFFECT_HIT uint16 FIGHT_PROP_EFFECT_RESIST uint16 FIGHT_PROP_FREEZE_RESIST uint16 FIGHT_PROP_TORPOR_RESIST uint16 FIGHT_PROP_DIZZY_RESIST uint16 FIGHT_PROP_FREEZE_SHORTEN uint16 FIGHT_PROP_TORPOR_SHORTEN uint16 FIGHT_PROP_DIZZY_SHORTEN uint16 FIGHT_PROP_MAX_FIRE_ENERGY uint16 FIGHT_PROP_MAX_ELEC_ENERGY uint16 FIGHT_PROP_MAX_WATER_ENERGY uint16 FIGHT_PROP_MAX_GRASS_ENERGY uint16 FIGHT_PROP_MAX_WIND_ENERGY uint16 FIGHT_PROP_MAX_ICE_ENERGY uint16 FIGHT_PROP_MAX_ROCK_ENERGY uint16 FIGHT_PROP_SKILL_CD_MINUS_RATIO uint16 FIGHT_PROP_SHIELD_COST_MINUS_RATIO uint16 FIGHT_PROP_CUR_FIRE_ENERGY uint16 FIGHT_PROP_CUR_ELEC_ENERGY uint16 FIGHT_PROP_CUR_WATER_ENERGY uint16 FIGHT_PROP_CUR_GRASS_ENERGY uint16 FIGHT_PROP_CUR_WIND_ENERGY uint16 FIGHT_PROP_CUR_ICE_ENERGY uint16 FIGHT_PROP_CUR_ROCK_ENERGY uint16 FIGHT_PROP_CUR_HP uint16 FIGHT_PROP_MAX_HP uint16 FIGHT_PROP_CUR_ATTACK uint16 FIGHT_PROP_CUR_DEFENSE uint16 FIGHT_PROP_CUR_SPEED uint16 FIGHT_PROP_NONEXTRA_ATTACK uint16 FIGHT_PROP_NONEXTRA_DEFENSE uint16 FIGHT_PROP_NONEXTRA_CRITICAL uint16 FIGHT_PROP_NONEXTRA_ANTI_CRITICAL uint16 FIGHT_PROP_NONEXTRA_CRITICAL_HURT uint16 FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY uint16 FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY uint16 FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT uint16 FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT uint16 FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT uint16 FIGHT_PROP_NONEXTRA_WATER_ADD_HURT uint16 FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT uint16 FIGHT_PROP_NONEXTRA_WIND_ADD_HURT uint16 FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT uint16 FIGHT_PROP_NONEXTRA_ICE_ADD_HURT uint16 FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT uint16 FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT uint16 FIGHT_PROP_NONEXTRA_WATER_SUB_HURT uint16 FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT uint16 FIGHT_PROP_NONEXTRA_WIND_SUB_HURT uint16 FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT uint16 FIGHT_PROP_NONEXTRA_ICE_SUB_HURT uint16 FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO uint16 FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO uint16 FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT uint16 STRING_MAP map[string]uint16 } func InitFightPropertyConst() { FightPropertyConst = new(FightProperty) FightPropertyConst.FIGHT_PROP_NONE = 0 FightPropertyConst.FIGHT_PROP_BASE_HP = 1 FightPropertyConst.FIGHT_PROP_HP = 2 FightPropertyConst.FIGHT_PROP_HP_PERCENT = 3 FightPropertyConst.FIGHT_PROP_BASE_ATTACK = 4 FightPropertyConst.FIGHT_PROP_ATTACK = 5 FightPropertyConst.FIGHT_PROP_ATTACK_PERCENT = 6 FightPropertyConst.FIGHT_PROP_BASE_DEFENSE = 7 FightPropertyConst.FIGHT_PROP_DEFENSE = 8 FightPropertyConst.FIGHT_PROP_DEFENSE_PERCENT = 9 FightPropertyConst.FIGHT_PROP_BASE_SPEED = 10 FightPropertyConst.FIGHT_PROP_SPEED_PERCENT = 11 FightPropertyConst.FIGHT_PROP_HP_MP_PERCENT = 12 FightPropertyConst.FIGHT_PROP_ATTACK_MP_PERCENT = 13 FightPropertyConst.FIGHT_PROP_CRITICAL = 20 FightPropertyConst.FIGHT_PROP_ANTI_CRITICAL = 21 FightPropertyConst.FIGHT_PROP_CRITICAL_HURT = 22 FightPropertyConst.FIGHT_PROP_CHARGE_EFFICIENCY = 23 FightPropertyConst.FIGHT_PROP_ADD_HURT = 24 FightPropertyConst.FIGHT_PROP_SUB_HURT = 25 FightPropertyConst.FIGHT_PROP_HEAL_ADD = 26 FightPropertyConst.FIGHT_PROP_HEALED_ADD = 27 FightPropertyConst.FIGHT_PROP_ELEMENT_MASTERY = 28 FightPropertyConst.FIGHT_PROP_PHYSICAL_SUB_HURT = 29 FightPropertyConst.FIGHT_PROP_PHYSICAL_ADD_HURT = 30 FightPropertyConst.FIGHT_PROP_DEFENCE_IGNORE_RATIO = 31 FightPropertyConst.FIGHT_PROP_DEFENCE_IGNORE_DELTA = 32 FightPropertyConst.FIGHT_PROP_FIRE_ADD_HURT = 40 FightPropertyConst.FIGHT_PROP_ELEC_ADD_HURT = 41 FightPropertyConst.FIGHT_PROP_WATER_ADD_HURT = 42 FightPropertyConst.FIGHT_PROP_GRASS_ADD_HURT = 43 FightPropertyConst.FIGHT_PROP_WIND_ADD_HURT = 44 FightPropertyConst.FIGHT_PROP_ROCK_ADD_HURT = 45 FightPropertyConst.FIGHT_PROP_ICE_ADD_HURT = 46 FightPropertyConst.FIGHT_PROP_HIT_HEAD_ADD_HURT = 47 FightPropertyConst.FIGHT_PROP_FIRE_SUB_HURT = 50 FightPropertyConst.FIGHT_PROP_ELEC_SUB_HURT = 51 FightPropertyConst.FIGHT_PROP_WATER_SUB_HURT = 52 FightPropertyConst.FIGHT_PROP_GRASS_SUB_HURT = 53 FightPropertyConst.FIGHT_PROP_WIND_SUB_HURT = 54 FightPropertyConst.FIGHT_PROP_ROCK_SUB_HURT = 55 FightPropertyConst.FIGHT_PROP_ICE_SUB_HURT = 56 FightPropertyConst.FIGHT_PROP_EFFECT_HIT = 60 FightPropertyConst.FIGHT_PROP_EFFECT_RESIST = 61 FightPropertyConst.FIGHT_PROP_FREEZE_RESIST = 62 FightPropertyConst.FIGHT_PROP_TORPOR_RESIST = 63 FightPropertyConst.FIGHT_PROP_DIZZY_RESIST = 64 FightPropertyConst.FIGHT_PROP_FREEZE_SHORTEN = 65 FightPropertyConst.FIGHT_PROP_TORPOR_SHORTEN = 66 FightPropertyConst.FIGHT_PROP_DIZZY_SHORTEN = 67 FightPropertyConst.FIGHT_PROP_MAX_FIRE_ENERGY = 70 FightPropertyConst.FIGHT_PROP_MAX_ELEC_ENERGY = 71 FightPropertyConst.FIGHT_PROP_MAX_WATER_ENERGY = 72 FightPropertyConst.FIGHT_PROP_MAX_GRASS_ENERGY = 73 FightPropertyConst.FIGHT_PROP_MAX_WIND_ENERGY = 74 FightPropertyConst.FIGHT_PROP_MAX_ICE_ENERGY = 75 FightPropertyConst.FIGHT_PROP_MAX_ROCK_ENERGY = 76 FightPropertyConst.FIGHT_PROP_SKILL_CD_MINUS_RATIO = 80 FightPropertyConst.FIGHT_PROP_SHIELD_COST_MINUS_RATIO = 81 FightPropertyConst.FIGHT_PROP_CUR_FIRE_ENERGY = 1000 FightPropertyConst.FIGHT_PROP_CUR_ELEC_ENERGY = 1001 FightPropertyConst.FIGHT_PROP_CUR_WATER_ENERGY = 1002 FightPropertyConst.FIGHT_PROP_CUR_GRASS_ENERGY = 1003 FightPropertyConst.FIGHT_PROP_CUR_WIND_ENERGY = 1004 FightPropertyConst.FIGHT_PROP_CUR_ICE_ENERGY = 1005 FightPropertyConst.FIGHT_PROP_CUR_ROCK_ENERGY = 1006 FightPropertyConst.FIGHT_PROP_CUR_HP = 1010 FightPropertyConst.FIGHT_PROP_MAX_HP = 2000 FightPropertyConst.FIGHT_PROP_CUR_ATTACK = 2001 FightPropertyConst.FIGHT_PROP_CUR_DEFENSE = 2002 FightPropertyConst.FIGHT_PROP_CUR_SPEED = 2003 FightPropertyConst.FIGHT_PROP_NONEXTRA_ATTACK = 3000 FightPropertyConst.FIGHT_PROP_NONEXTRA_DEFENSE = 3001 FightPropertyConst.FIGHT_PROP_NONEXTRA_CRITICAL = 3002 FightPropertyConst.FIGHT_PROP_NONEXTRA_ANTI_CRITICAL = 3003 FightPropertyConst.FIGHT_PROP_NONEXTRA_CRITICAL_HURT = 3004 FightPropertyConst.FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY = 3005 FightPropertyConst.FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY = 3006 FightPropertyConst.FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT = 3007 FightPropertyConst.FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT = 3008 FightPropertyConst.FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT = 3009 FightPropertyConst.FIGHT_PROP_NONEXTRA_WATER_ADD_HURT = 3010 FightPropertyConst.FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT = 3011 FightPropertyConst.FIGHT_PROP_NONEXTRA_WIND_ADD_HURT = 3012 FightPropertyConst.FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT = 3013 FightPropertyConst.FIGHT_PROP_NONEXTRA_ICE_ADD_HURT = 3014 FightPropertyConst.FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT = 3015 FightPropertyConst.FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT = 3016 FightPropertyConst.FIGHT_PROP_NONEXTRA_WATER_SUB_HURT = 3017 FightPropertyConst.FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT = 3018 FightPropertyConst.FIGHT_PROP_NONEXTRA_WIND_SUB_HURT = 3019 FightPropertyConst.FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT = 3020 FightPropertyConst.FIGHT_PROP_NONEXTRA_ICE_SUB_HURT = 3021 FightPropertyConst.FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO = 3022 FightPropertyConst.FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO = 3023 FightPropertyConst.FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT = 3024 FightPropertyConst.STRING_MAP = make(map[string]uint16) FightPropertyConst.STRING_MAP["FIGHT_PROP_NONE"] = 0 FightPropertyConst.STRING_MAP["FIGHT_PROP_BASE_HP"] = 1 FightPropertyConst.STRING_MAP["FIGHT_PROP_HP"] = 2 FightPropertyConst.STRING_MAP["FIGHT_PROP_HP_PERCENT"] = 3 FightPropertyConst.STRING_MAP["FIGHT_PROP_BASE_ATTACK"] = 4 FightPropertyConst.STRING_MAP["FIGHT_PROP_ATTACK"] = 5 FightPropertyConst.STRING_MAP["FIGHT_PROP_ATTACK_PERCENT"] = 6 FightPropertyConst.STRING_MAP["FIGHT_PROP_BASE_DEFENSE"] = 7 FightPropertyConst.STRING_MAP["FIGHT_PROP_DEFENSE"] = 8 FightPropertyConst.STRING_MAP["FIGHT_PROP_DEFENSE_PERCENT"] = 9 FightPropertyConst.STRING_MAP["FIGHT_PROP_BASE_SPEED"] = 10 FightPropertyConst.STRING_MAP["FIGHT_PROP_SPEED_PERCENT"] = 11 FightPropertyConst.STRING_MAP["FIGHT_PROP_HP_MP_PERCENT"] = 12 FightPropertyConst.STRING_MAP["FIGHT_PROP_ATTACK_MP_PERCENT"] = 13 FightPropertyConst.STRING_MAP["FIGHT_PROP_CRITICAL"] = 20 FightPropertyConst.STRING_MAP["FIGHT_PROP_ANTI_CRITICAL"] = 21 FightPropertyConst.STRING_MAP["FIGHT_PROP_CRITICAL_HURT"] = 22 FightPropertyConst.STRING_MAP["FIGHT_PROP_CHARGE_EFFICIENCY"] = 23 FightPropertyConst.STRING_MAP["FIGHT_PROP_ADD_HURT"] = 24 FightPropertyConst.STRING_MAP["FIGHT_PROP_SUB_HURT"] = 25 FightPropertyConst.STRING_MAP["FIGHT_PROP_HEAL_ADD"] = 26 FightPropertyConst.STRING_MAP["FIGHT_PROP_HEALED_ADD"] = 27 FightPropertyConst.STRING_MAP["FIGHT_PROP_ELEMENT_MASTERY"] = 28 FightPropertyConst.STRING_MAP["FIGHT_PROP_PHYSICAL_SUB_HURT"] = 29 FightPropertyConst.STRING_MAP["FIGHT_PROP_PHYSICAL_ADD_HURT"] = 30 FightPropertyConst.STRING_MAP["FIGHT_PROP_DEFENCE_IGNORE_RATIO"] = 31 FightPropertyConst.STRING_MAP["FIGHT_PROP_DEFENCE_IGNORE_DELTA"] = 32 FightPropertyConst.STRING_MAP["FIGHT_PROP_FIRE_ADD_HURT"] = 40 FightPropertyConst.STRING_MAP["FIGHT_PROP_ELEC_ADD_HURT"] = 41 FightPropertyConst.STRING_MAP["FIGHT_PROP_WATER_ADD_HURT"] = 42 FightPropertyConst.STRING_MAP["FIGHT_PROP_GRASS_ADD_HURT"] = 43 FightPropertyConst.STRING_MAP["FIGHT_PROP_WIND_ADD_HURT"] = 44 FightPropertyConst.STRING_MAP["FIGHT_PROP_ROCK_ADD_HURT"] = 45 FightPropertyConst.STRING_MAP["FIGHT_PROP_ICE_ADD_HURT"] = 46 FightPropertyConst.STRING_MAP["FIGHT_PROP_HIT_HEAD_ADD_HURT"] = 47 FightPropertyConst.STRING_MAP["FIGHT_PROP_FIRE_SUB_HURT"] = 50 FightPropertyConst.STRING_MAP["FIGHT_PROP_ELEC_SUB_HURT"] = 51 FightPropertyConst.STRING_MAP["FIGHT_PROP_WATER_SUB_HURT"] = 52 FightPropertyConst.STRING_MAP["FIGHT_PROP_GRASS_SUB_HURT"] = 53 FightPropertyConst.STRING_MAP["FIGHT_PROP_WIND_SUB_HURT"] = 54 FightPropertyConst.STRING_MAP["FIGHT_PROP_ROCK_SUB_HURT"] = 55 FightPropertyConst.STRING_MAP["FIGHT_PROP_ICE_SUB_HURT"] = 56 FightPropertyConst.STRING_MAP["FIGHT_PROP_EFFECT_HIT"] = 60 FightPropertyConst.STRING_MAP["FIGHT_PROP_EFFECT_RESIST"] = 61 FightPropertyConst.STRING_MAP["FIGHT_PROP_FREEZE_RESIST"] = 62 FightPropertyConst.STRING_MAP["FIGHT_PROP_TORPOR_RESIST"] = 63 FightPropertyConst.STRING_MAP["FIGHT_PROP_DIZZY_RESIST"] = 64 FightPropertyConst.STRING_MAP["FIGHT_PROP_FREEZE_SHORTEN"] = 65 FightPropertyConst.STRING_MAP["FIGHT_PROP_TORPOR_SHORTEN"] = 66 FightPropertyConst.STRING_MAP["FIGHT_PROP_DIZZY_SHORTEN"] = 67 FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_FIRE_ENERGY"] = 70 FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_ELEC_ENERGY"] = 71 FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_WATER_ENERGY"] = 72 FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_GRASS_ENERGY"] = 73 FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_WIND_ENERGY"] = 74 FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_ICE_ENERGY"] = 75 FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_ROCK_ENERGY"] = 76 FightPropertyConst.STRING_MAP["FIGHT_PROP_SKILL_CD_MINUS_RATIO"] = 80 FightPropertyConst.STRING_MAP["FIGHT_PROP_SHIELD_COST_MINUS_RATIO"] = 81 FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_FIRE_ENERGY"] = 1000 FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_ELEC_ENERGY"] = 1001 FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_WATER_ENERGY"] = 1002 FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_GRASS_ENERGY"] = 1003 FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_WIND_ENERGY"] = 1004 FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_ICE_ENERGY"] = 1005 FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_ROCK_ENERGY"] = 1006 FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_HP"] = 1010 FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_HP"] = 2000 FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_ATTACK"] = 2001 FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_DEFENSE"] = 2002 FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_SPEED"] = 2003 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ATTACK"] = 3000 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_DEFENSE"] = 3001 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_CRITICAL"] = 3002 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ANTI_CRITICAL"] = 3003 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_CRITICAL_HURT"] = 3004 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY"] = 3005 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY"] = 3006 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT"] = 3007 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT"] = 3008 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT"] = 3009 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_WATER_ADD_HURT"] = 3010 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT"] = 3011 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_WIND_ADD_HURT"] = 3012 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT"] = 3013 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ICE_ADD_HURT"] = 3014 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT"] = 3015 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT"] = 3016 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_WATER_SUB_HURT"] = 3017 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT"] = 3018 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_WIND_SUB_HURT"] = 3019 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT"] = 3020 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ICE_SUB_HURT"] = 3021 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO"] = 3022 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO"] = 3023 FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT"] = 3024 }