牌子ID 标签 类型 可叠加上限 互斥组 关联组 关联组权重提升值 关联符咒 关联元素 [效果]类型 [效果]关键字 [效果]参数 [效果]显示偏移量 本层结束后失效 动态显示 1 0 1 4 4,1 2 1 1 11 20 2 SGV_ROGUE_ATTACKBYLEVELENTITY 0 3 1 2 11 20 2 SGV_ROGUE_CHARGEBYLEVELENTITY 0 4 1 2 11 20 2 SGV_ROGUE_MUTEHURTBYLEVELENTITY 0 5 1 2 11 20 2 SGV_ROGUE_DEFENCEBYLEVELENTITY 0 6 1 2 2 20 1 SGV_ROGUE_BOMBDAMAGE 1 7 1 2 2 10 1 SGV_ROGUE_BOMBREJECT 1 8 3 2 3 20 1 SGV_Defence_ChargeTime 1 9 3 2 3 20 1 SGV_Defence_BattleTime 1 10 3 2 3 20 1 SGV_Defence_Damage 1 11 3 2 25 12 1 1 2 SGV_ROGUE_REVIVEROOMBUFF 1 -1 13 1 1 2 SGV_ROGUE_BATTLEROOMBUFF 1 -1 14 1 3 13 1 15 1 3 3 2 SGV_ROGUE_TRAPBLOCK 2 16 1 3 6 1 17 1 2 14 50 18 1 3 3 7 1 1 19 1 3 8 1 20 2 3 12 30 21 2 3 5 10 1 1 22 2 2 2 11 1 23 2 2 101,102,103 1 SGV_Rune_AddLifeTime_SR 1 24 2 3 101,102,103 1 SGV_Rune_AddLifeTime_R 1 25 2 2 101,102,103 1 SGV_Rune_Impulse_SR 1 26 2 1 4 20 101 1 SGV_Rune_FireDamage_SSR 1 27 2 2 4 20 101 1 SGV_Rune_DamageUp_SR 1 28 2 3 4 10 101 1 SGV_Rune_DamageUp_R 1 29 2 2 4 20 101 1 SGV_Rune_FireElementUp_SR 1 30 2 1 5 20 102 1 SGV_Rune_ElectricDamage_SSR 1 31 2 2 5 20 102 1 SGV_Rune_EnergyUp_SR 1 32 2 3 5 10 102 1 SGV_Rune_EnergyUp_R 1 33 2 2 5 20 102 1 SGV_Rune_EnergyRevive_SR 1 34 2 1 6 20 103 1 SGV_Rune_ImpulseFallDamage_SSR 1 35 2 2 6 20 103 1 SGV_Rune_AttackSpeedUp_SR 1 36 2 2 6 20 103 1 SGV_Rune_MoveSpeedUp_SR 1 37 2 3 6 10 103 1 SGV_Rune_FallDamage_R 1 38 2 1 7 20 104 1 SGV_Creature_LowHP_SSR 1 39 2 2 7 20 104 1 SGV_Creature_AddBubble_SR 1 40 2 2 7 20 104 1 SGV_Creature_WaterDmageUp_SR 1 41 2 3 7 10 104 1 SGV_Creature_WaterDmageUp_R 1 42 2 1 8 20 105 1 SGV_Creature_ResistanceDwon_SSR 1 43 2 2 8 20 105 1 SGV_Creature_IceDmageUp_SR 1 44 2 2 8 20 105 1 SGV_Creature_HPUp_SR 1 45 2 3 8 10 105 1 SGV_Creature_HPUp_R 1 46 2 1 9 20 106 1 SGV_Creature_PullUp_SSR 1 47 2 2 9 20 106 1 SGV_Creature_WindDmageUp_SR 1 48 2 3 9 10 106 1 SGV_Creature_WindDmageUp_R 1 49 2 2 9 20 106 1 SGV_Creature_HitDownUp_SR 1 50 2 1 10 20 107 1 SGV_Spell_Water_Up_SSR 1 51 2 2 10 20 107 1 SGV_Spell_Water_HealUp_SR 1 52 2 3 10 10 107 1 SGV_Spell_Water_HealUp_R 1 53 2 2 10 20 107 1 SGV_Spell_Water_DurationUp_SR 1 54 2 1 13 20 109 1 SGV_Spell_Elec_ExtraDamage_SSR 1 55 2 2 13 20 109 1 SGV_Spell_Elec_ElemBall_SR 1 56 2 3 13 10 109 1 SGV_Spell_Elec_ElemBall_R 1 57 2 2 13 20 109 1 SGV_Spell_Elec_DamageUp_SR 1 58 2 1 14 20 108 1 SGV_Spell_Rock_Up_SSR 1 59 2 2 14 20 108 1 SGV_Spell_Rock_SubHurt_SR 1 60 2 3 14 10 108 1 SGV_Spell_Rock_DurationUp_R 1 61 2 2 14 20 108 1 SGV_Spell_Rock_DurationUp_SR 1 62 0 2 12 20 1 SGV_ROGUE_SR_HighHp_NormalExtraFalling_DamageUp 1 63 0 2 12 20 1 SGV_ROGUE_SR_HighHp_ElementalArt_DamageUp 1 64 0 2 12 20 1 SGV_ROGUE_SR_HighHp_ElementalBurst_DamageUp 1 65 0 2 1 SGV_ROGUE_SR_DamageUp_SubHurtDown 1 66 0 2 1 2 SGV_ROGUE_SR_AreaNoEnemyAtkSpeedUp 1 67 0 2 1 1 SGV_ROGUE_SR_AreaLesserEnemyAtkSpeedUp 1 68 0 2 1 20 1 SGV_ROGUE_SR_LowHp_NormalExtraFalling_DamageUp 1 69 0 2 1 20 1 SGV_ROGUE_SR_LowHp_ElementalArt_DamageUp 1 70 0 2 1 20 1 SGV_ROGUE_SR_LowHp_ElementalBurst_DamageUp 1 71 0 2 1 SGV_ROGUE_SR_HighStaminaAreaAttack 1 72 0 2 1 SGV_ROGUE_R_ElemnentalArt_GenerateBall 1 73 0 2 Ice,Electric 1 SGV_ROGUE_SR_DownPhysicalSubHurt 1 74 0 1 Electric 1 SGV_ROGUE_SSR_ElementAddHurt_Elec 1 75 0 2 2 Electric 1 SGV_ROGUE_SR_ElementAddHurt_Elec 1 76 0 3 10 Electric 1 SGV_ROGUE_R_ElementAddHurt_Elec 1 77 0 1 Fire 1 SGV_ROGUE_SSR_ElementAddHurt_Fire 1 78 0 2 2 Fire 1 SGV_ROGUE_SR_ElementAddHurt_Fire 1 79 0 3 10 Fire 1 SGV_ROGUE_R_ElementAddHurt_Fire 1 80 0 1 Ice 1 SGV_ROGUE_SSR_ElementAddHurt_Ice 1 81 0 2 2 Ice 1 SGV_ROGUE_SR_ElementAddHurt_Ice 1 82 0 3 10 Ice 1 SGV_ROGUE_R_ElementAddHurt_Ice 1 83 0 1 Water 1 SGV_ROGUE_SSR_ElementAddHurt_Water 1 84 0 2 2 Water 1 SGV_ROGUE_SR_ElementAddHurt_Water 1 85 0 3 10 Water 1 SGV_ROGUE_R_ElementAddHurt_Water 1 86 0 1 Wind 1 SGV_ROGUE_SSR_ElementAddHurt_Wind 1 87 0 2 2 Wind 1 SGV_ROGUE_SR_ElementAddHurt_Wind 1 88 0 3 10 Wind 1 SGV_ROGUE_R_ElementAddHurt_Wind 1 89 0 1 Rock 1 SGV_ROGUE_SSR_ElementAddHurt_Rock 1 90 0 2 2 Rock 1 SGV_ROGUE_SR_ElementAddHurt_Rock 1 91 0 3 10 Rock 1 SGV_ROGUE_R_ElementAddHurt_Rock 1 92 0 1 1 SGV_ROGUE_SSR_PhysicalAddHurt 1 93 0 2 2 1 SGV_ROGUE_SR_PhysicalAddHurt 1 94 0 3 10 1 SGV_ROGUE_R_ElementAddHurt_Physical 1 95 0 2 2 1 SGV_ROGUE_R_NormalAttackDamageUp 1 96 0 2 2 1 SGV_ROGUE_R_ExtraAttackDamageUp 1 97 0 2 2 103 1 SGV_ROGUE_R_FallingAttackDamageUp 1 98 0 2 2 1 SGV_ROGUE_R_Elemental_ArtDamageUp 1 99 0 2 2 1 SGV_ROGUE_R_DefenceRatio 1 100 0 3 Water,Electric 1 SGV_ROGUE_R_ElementReaction_Shock 1 101 0 3 Ice,Electric 1 SGV_ROGUE_R_ElementReaction_Superconductor 1 102 0 3 Fire,Electric 1 SGV_ROGUE_R_ElementReaction_Explode 1 103 0 3 Water,Fire 1 SGV_ROGUE_R_ElementReaction_Stream 1 104 0 3 Ice,Fire 1 SGV_ROGUE_R_ElementReaction_Melt 1 105 0 1 1 SGV_ROGUE_SSR_NormalAttackDamageUp 1 106 0 1 1 SGV_ROGUE_SSR_ExtraAttackDamageUp 1 107 0 1 1 SGV_ROGUE_SSR_Elemental_ArtDamageUp 1 108 0 1 1 1 SGV_ROGUE_SSR_AtkSpeedUp 1 109 0 1 1 SGV_ROGUE_SSR_SprintAreaAttack 1 110 0 1 1 SGV_ROGUE_SSR_ShieldOnBeingHitDoDamage 1 111 0 1 1 SGV_ROGUE_SSR_OnGainEnergyByBall 1 112 0 1 1 SGV_ROGUE_SSR_HitCritical 1 113 0 2 1 SGV_ROGUE_SSR_DashStaminaReduction 1 114 0 2 1 SGV_ROGUE_SSR_ExtraAttack 1 115 0 2 Rock 1 SGV_ROGUE_SR_PickupTriggerAOE 1 116 0 2 1 SGV_ROGUE_SSR_ExtraAreaAttack 1