-- 任务配置数据开始----------------------------- main_id = 73073 sub_ids = { 7307301, 7307302, 7307309, 7307303, 7307304, 7307305, 7307306, 7307307, 7307308, 7307310, 7307311, 7307314, 7307312, 7307313, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7307301"] = { }, ["7307302"] = { }, ["7307303"] = { }, ["7307304"] = { }, ["7307305"] = { }, ["7307306"] = { }, ["7307307"] = { }, ["7307308"] = { }, ["7307309"] = { }, ["7307310"] = { }, ["7307311"] = { }, ["7307312"] = { }, ["7307313"] = { }, ["7307314"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7307301"] = { npcs = { { id = 20645, alias = "Npc20645", script = "Actor/Npc/TempNPC", pos = "WQL1_NPCBASEFRONT", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_STANDBY1", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7307302"] = { npcs = { { id = 20601, alias = "Npc20601", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_STANDBY2", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_STANDBY1", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7307303"] = { npcs = { { id = 20645, alias = "Npc20645", script = "Actor/Npc/TempNPC", pos = "WQL1_AREABASE", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_STANDBY1", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7307304"] = { npcs = { { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_STANDBY1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7307305"] = { npcs = { { id = 20645, alias = "Npc20645", script = "Actor/Npc/TempNPC", pos = "WQL1_BURY1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_STANDBY1", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7307306"] = { npcs = { { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_STANDBY1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7307307"] = { npcs = { { id = 20645, alias = "Npc20645", script = "Actor/Npc/TempNPC", pos = "WQL1_NPCBASEGEAR", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_STANDBY1", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7307308"] = { npcs = { { id = 4321, alias = "Npc4321", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_NPCVILLAGEELDER", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20601, alias = "Npc20601", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_JAZARIKAIBAI", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_NPCBASEINSIDE", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["7307309"] = { npcs = { { id = 20645, alias = "Npc20645", script = "Actor/Npc/TempNPC", pos = "WQL1_NPCBASEFRONT", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_STANDBY1", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7307310"] = { npcs = { { id = 20601, alias = "Npc20601", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_JAZARIKAIBAI", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_NPCBASEINSIDE", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7307311"] = { npcs = { { id = 20601, alias = "Npc20601", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_JAZARIKAIBAI", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_NPCBASEINSIDE", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7307312"] = { npcs = { { id = 20601, alias = "Npc20601", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_JAZARIKAIBAI", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_NPCBASEINSIDE", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7307313"] = { npcs = { { id = 20601, alias = "Npc20601", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_JAZARIKAIBAI", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7307314"] = { npcs = { { id = 20601, alias = "Npc20601", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_JAZARIKAIBAI", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4157, alias = "Npc4157", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQL1_NPCBASEINSIDE", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>