-- 任务配置数据开始----------------------------- main_id = 72261 sub_ids = { 7226101, 7226102, 7226103, 7226104, 7226105, 7226106, 7226107, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133103351", "", }, { "133103352", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7226101"] = { }, ["7226102"] = { }, ["7226104"] = { }, ["7226106"] = { }, ["7226107"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7226101"] = { npcs = { { id = 3160, alias = "Npc3160", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3188, alias = "Npc3188", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3161, alias = "Npc3161", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["7226102"] = { npcs = { { id = 3160, alias = "Npc3160", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12354, alias = "Npc12354", script = "Actor/Npc/TempNPC", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3188, alias = "Npc3188", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 3, }, { id = 3161, alias = "Npc3161", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["7226103"] = { npcs = { { id = 3160, alias = "Npc3160", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12354, alias = "Npc12354", script = "Actor/Npc/TempNPC", pos = "Q3_72261_Shoot", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3188, alias = "Npc3188", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 3, }, { id = 3161, alias = "Npc3161", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["7226104"] = { npcs = { { id = 3160, alias = "Npc3160", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3188, alias = "Npc3188", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3161, alias = "Npc3161", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["7226105"] = { npcs = { { id = 3160, alias = "Npc3160", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3188, alias = "Npc3188", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3161, alias = "Npc3161", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["7226106"] = { npcs = { { id = 3160, alias = "Npc3160", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Finish", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3188, alias = "Npc3188", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3161, alias = "Npc3161", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["7226107"] = { npcs = { { id = 3160, alias = "Npc3160", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Finish", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3188, alias = "Npc3188", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3161, alias = "Npc3161", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72261_Start", scene_id = 3, room_id = 0, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>