-- 任务配置数据开始----------------------------- main_id = 72110 sub_ids = { 7211001, 7211002, 7211003, 7211004, 7211005, 7211006, 7211009, 7211014, 7211007, 7211015, 7211008, 7211010, 7211011, 7211012, 7211013, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7211001"] = { }, ["7211002"] = { npcs = { { id = 20297, alias = "Npc20297", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7211003"] = { npcs = { { id = 20297, alias = "Npc20297", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7211004"] = { npcs = { { id = 20297, alias = "Npc20297", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7211005"] = { npcs = { { id = 20297, alias = "Npc20297", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7211006"] = { npcs = { { id = 20297, alias = "Npc20297", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7211007"] = { }, ["7211008"] = { npcs = { { id = 20298, alias = "Npc20298", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20299, alias = "Npc20299", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_2", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7211009"] = { npcs = { { id = 20297, alias = "Npc20297", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7211010"] = { }, ["7211011"] = { }, ["7211012"] = { }, ["7211013"] = { }, ["7211014"] = { npcs = { { id = 20297, alias = "Npc20297", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7211015"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7211001"] = { npcs = { { id = 20297, alias = "Npc20297", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7211002"] = { }, ["7211003"] = { }, ["7211004"] = { }, ["7211005"] = { }, ["7211006"] = { }, ["7211007"] = { }, ["7211008"] = { }, ["7211009"] = { }, ["7211010"] = { }, ["7211011"] = { }, ["7211012"] = { }, ["7211013"] = { }, ["7211014"] = { npcs = { { id = 20297, alias = "Npc20297", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_0", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q3_72110_3", }, }, }, ["7211015"] = { npcs = { { id = 20298, alias = "Npc20298", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20299, alias = "Npc20299", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_72110_2", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>