-- 任务配置数据开始----------------------------- main_id = 40080 sub_ids = { 4008001, 4008002, 4008003, 4008004, 4008007, 4008005, 4008006, 4008008, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133002113", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008001"] = { }, ["4008002"] = { }, ["4008003"] = { }, ["4008004"] = { }, ["4008005"] = { }, ["4008006"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008001"] = { npcs = { { id = 1062, alias = "Npc1062", script = "Actor/Npc/TempNPC", pos = "Q4008002_N1027", scene_id = 1004, room_id = 1, data_index = 1, }, { id = 1027, alias = "Npc1027", script = "Actor/Npc/TempNPC", pos = "Q4008002_N1027", scene_id = 1004, room_id = 1, data_index = 2, }, }, }, ["4008002"] = { npcs = { { id = 1011, alias = "Razor", script = "Actor/Npc/TempNPC", pos = "Q4008002_N1011", scene_id = 1004, room_id = 1, data_index = 1, }, { id = 1019, alias = "Npc1019", script = "Actor/Npc/TempNPC", pos = "Q4008002_N1019", scene_id = 1004, room_id = 1, data_index = 2, }, { id = 1062, alias = "Npc1062", script = "Actor/Npc/TempNPC", pos = "Q4008002_N1027", scene_id = 1004, room_id = 1, data_index = 3, }, { id = 1027, alias = "Npc1027", script = "Actor/Npc/TempNPC", pos = "Q4008002_N1027", scene_id = 1004, room_id = 1, data_index = 4, }, }, }, ["4008003"] = { npcs = { { id = 1062, alias = "Npc1062", script = "Actor/Npc/TempNPC", pos = "Q4008003_N1062", scene_id = 1004, room_id = 1, data_index = 1, }, { id = 10090, alias = "Npc10090", script = "Actor/Npc/TempNPC", pos = "Q4008003_N10090", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1061, alias = "Npc1061", script = "Actor/Npc/TempNPC", pos = "Q4008003_N1061", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1027, alias = "Npc1027", script = "Actor/Npc/TempNPC", pos = "Q4008003_N1062", scene_id = 1004, room_id = 1, data_index = 4, }, { id = 502, alias = "Coop_Diona", script = "Actor/Npc/TempNPC", pos = "Q4008003_N1061", scene_id = 3, room_id = 0, data_index = 5, }, }, }, ["4008004"] = { npcs = { { id = 10090, alias = "Npc10090", script = "Actor/Npc/TempNPC", pos = "Q4008005_N10090", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1001, alias = "Wendy", script = "Actor/Quest/Q301/Wendy301", pos = "Q4008004_N1001", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4008005"] = { npcs = { { id = 1011, alias = "Razor", script = "Actor/Npc/TempNPC", pos = "Q4008005_N1011", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10090, alias = "Npc10090", script = "Actor/Npc/TempNPC", pos = "Q4008005_N10090", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4008006"] = { npcs = { { id = 1011, alias = "Razor", script = "Actor/Npc/TempNPC", pos = "Q4008006_N1011", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10090, alias = "Npc10090", script = "Actor/Npc/TempNPC", pos = "Q4008006_N10090", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1001, alias = "Wendy", script = "Actor/Quest/Q301/Wendy301", pos = "Q4008006_N1001", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1007, alias = "Lisa", script = "Actor/Quest/Q411/Lisa", pos = "Q4008006_N1007", scene_id = 3, room_id = 0, data_index = 4, }, { id = 30274, alias = "Npc30274", script = "Actor/Npc/NpcFSMBehaviour", pos = "T4008006_N30234", scene_id = 3, room_id = 0, data_index = 5, }, { id = 1537, alias = "Npc1537", script = "Actor/Npc/NpcFSMBehaviour", pos = "T4008006_N1537", scene_id = 3, room_id = 0, data_index = 6, }, { id = 30173, alias = "Npc30173", script = "Actor/Npc/NpcFSMBehaviour", pos = "T4008006_N30173", scene_id = 3, room_id = 0, data_index = 7, }, { id = 30240, alias = "Npc30240", script = "Actor/Npc/NpcFSMBehaviour", pos = "T4008006_N30240", scene_id = 3, room_id = 0, data_index = 8, }, { id = 1539, alias = "Npc1539", script = "Actor/Npc/NpcFSMBehaviour", pos = "T4008006_N1539", scene_id = 3, room_id = 0, data_index = 9, }, { id = 30250, alias = "Npc30250", script = "Actor/Npc/NpcFSMBehaviour", pos = "T4008006_N30250", scene_id = 3, room_id = 0, data_index = 10, }, { id = 1028, alias = "Npc1028", script = "Actor/Npc/TempNPC", pos = "Q4008006_N1028", scene_id = 3, room_id = 0, data_index = 11, }, { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "T4008006_N30234", scene_id = 3, room_id = 0, data_index = 12, }, { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q4008006_N1028", scene_id = 3, room_id = 0, data_index = 13, }, }, }, ["4008007"] = { npcs = { { id = 10090, alias = "Npc10090", script = "Actor/Npc/TempNPC", pos = "Q4008005_N10090", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1001, alias = "Wendy", script = "Actor/Quest/Q301/Wendy301", pos = "Q4008004_N1001", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4008008"] = { npcs = { { id = 1001, alias = "Wendy", script = "Actor/Quest/Q301/Wendy301", pos = "Q4008006_N1001", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>