-- 任务配置数据开始----------------------------- main_id = 40079 sub_ids = { 4007901, 4007902, 4007903, 4007909, 4007904, 4007905, 4007911, 4007906, 4007907, 4007908, 4007910, 4007913, 4007912, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_REMOVE_TRIAL_AVATAR = { { "51", }, }, QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133004049", "", }, }, QUEST_EXEC_REFRESH_GROUP_SUITE = { { "1018", "201018005,1", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4007901"] = { }, ["4007902"] = { }, ["4007903"] = { }, ["4007904"] = { npcs = { { id = 30241, alias = "Npc30241", script = "Actor/Npc/TempNPC", pos = "Q4007903_N30241", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4007905"] = { npcs = { { id = 30241, alias = "Npc30241", script = "Actor/Npc/TempNPC", pos = "Q4007903_N30241", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4007906"] = { }, ["4007907"] = { npcs = { { id = 1011, alias = "Razor", script = "Actor/Npc/TempNPC", pos = "Q4007906_N1011", scene_id = 1004, room_id = 100402, data_index = 1, }, { id = 1007, alias = "Lisa", script = "Actor/Quest/Q411/Lisa", pos = "Q4007906_N1007", scene_id = 1004, room_id = 100402, data_index = 2, }, }, }, ["4007908"] = { }, ["4007912"] = { npcs = { { id = 1009, alias = "Diluc", script = "Actor/Quest/Q376/Diluc", pos = "Q4007912_N1009", scene_id = 1018, room_id = 1, data_index = 1, }, { id = 1531, alias = "Npc1531", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4007908_N1531", scene_id = 1018, room_id = 1, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4007901"] = { npcs = { { id = 1011, alias = "Razor", script = "Actor/Npc/TempNPC", pos = "Q4007901_N1011", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4007902"] = { npcs = { { id = 1011, alias = "Razor", script = "Actor/Npc/TempNPC", pos = "Q4007901_N1011", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4007903"] = { npcs = { { id = 1011, alias = "Razor", script = "Actor/Npc/TempNPC", pos = "Q4007903_N1011", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30241, alias = "Npc30241", script = "Actor/Npc/TempNPC", pos = "Q4007903_N30241", scene_id = 3, room_id = 0, data_index = 2, }, { id = 30240, alias = "Npc30240", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4007903_N30240", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4007904"] = { npcs = { { id = 1011, alias = "Razor", script = "Actor/Npc/TempNPC", pos = "Q4007903_N1011", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4007905"] = { npcs = { { id = 1011, alias = "Razor", script = "Actor/Npc/TempNPC", pos = "Q4007905_N1011", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4007906"] = { npcs = { { id = 1011, alias = "Razor", script = "Actor/Npc/TempNPC", pos = "Q4007906_N1011", scene_id = 1004, room_id = 100402, data_index = 1, }, { id = 1004, alias = "Gaia", script = "Actor/Quest/Q301/Gaia301", pos = "Q4007906_N1004", scene_id = 1004, room_id = 100402, data_index = 2, }, { id = 1007, alias = "Lisa", script = "Actor/Quest/Q411/Lisa", pos = "Q4007906_N1007", scene_id = 1004, room_id = 100402, data_index = 3, }, }, }, ["4007907"] = { npcs = { { id = 1004, alias = "Gaia", script = "Actor/Quest/Q301/Gaia301", pos = "Q4007906_N1004", scene_id = 1004, room_id = 1, data_index = 1, }, }, }, ["4007908"] = { npcs = { { id = 1004, alias = "Gaia", script = "Actor/Quest/Q301/Gaia301", pos = "Q4007908_N1004", scene_id = 1018, room_id = 1, data_index = 1, }, { id = 1009, alias = "Diluc", script = "Actor/Quest/Q376/Diluc", pos = "Q4007908_N1009", scene_id = 1018, room_id = 1, data_index = 2, }, { id = 1531, alias = "Npc1531", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4007908_N1531", scene_id = 1018, room_id = 1, data_index = 3, }, }, }, ["4007909"] = { npcs = { { id = 1011, alias = "Razor", script = "Actor/Npc/TempNPC", pos = "Q4007903_N1011", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30241, alias = "Npc30241", script = "Actor/Npc/TempNPC", pos = "Q4007903_N30241", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4007910"] = { npcs = { { id = 1004, alias = "Gaia", script = "Actor/Quest/Q301/Gaia301", pos = "Q4007908_N1004", scene_id = 1018, room_id = 1, data_index = 1, }, { id = 1009, alias = "Diluc", script = "Actor/Quest/Q376/Diluc", pos = "Q4007908_N1009", scene_id = 1018, room_id = 1, data_index = 2, }, }, }, ["4007911"] = { npcs = { { id = 1011, alias = "Razor", script = "Actor/Npc/TempNPC", pos = "Q4007905_N1011", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4007912"] = { }, ["4007913"] = { npcs = { { id = 1004, alias = "Gaia", script = "Actor/Quest/Q301/Gaia301", pos = "Q4007908_N1004", scene_id = 1018, room_id = 1, data_index = 1, }, { id = 1009, alias = "Diluc", script = "Actor/Quest/Q376/Diluc", pos = "Q4007908_N1009", scene_id = 1018, room_id = 1, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>