-- 任务配置数据开始----------------------------- main_id = 40054 sub_ids = { 4005401, 4005402, 4005403, 4005404, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "101725", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4005401"] = { }, ["4005402"] = { }, ["4005403"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4005401"] = { }, ["4005402"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4005402_N1034", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3000, alias = "Npc3000", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4005402_N3000", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3190, alias = "Npc3190", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4005402_N3190", scene_id = 3, room_id = 0, data_index = 3, }, { id = 3030, alias = "Npc3030", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4005402_N3030", scene_id = 3, room_id = 0, data_index = 4, }, { id = 30139, alias = "Npc30139", script = "Actor/Npc/TempNPC", pos = "Q4005402_N30139", scene_id = 3, room_id = 0, data_index = 5, }, { id = 3029, alias = "Npc3029", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4005402_N3029", scene_id = 3, room_id = 0, data_index = 6, }, }, }, ["4005403"] = { }, ["4005404"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4005404_N1034", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1047, alias = "Npc1047", script = "Actor/Npc/TempNPC", pos = "Q4005404_N1047", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>