-- 任务配置数据开始----------------------------- main_id = 3018 sub_ids = { 301801, 301802, 301803, 301804, 301805, 301806, 301807, 301808, 301809, 301810, 301811, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["301801"] = { }, ["301802"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q301801_T301801_N1053", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["301803"] = { }, ["301804"] = { }, ["301805"] = { }, ["301806"] = { }, ["301807"] = { }, ["301808"] = { }, ["301809"] = { }, ["301810"] = { }, ["301811"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["301801"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q301801_T301801_N1053", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["301802"] = { }, ["301803"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q301801_T301801_N1053_4", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["301804"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "301804trigger", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 1077, pos = "Q301805_T301805_N10000005", }, }, }, ["301805"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q301805_T301805_N1053", scene_id = 1077, room_id = 1, data_index = 1, }, }, }, ["301806"] = { npcs = { { id = 12750, alias = "Npc12750", script = "Actor/Npc/TempNPC", pos = "Q301806_T301806_N12750", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12751, alias = "Npc12751", script = "Actor/Npc/TempNPC", pos = "Q301806_T301806_N12751", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1059, alias = "Npc1059", script = "Actor/Npc/TempNPC", pos = "Q301804_T301804_N1053", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["301807"] = { transmit_points = { { point_id = 1, scene_id = 3, pos = "Q301804_T301804_N10000005", }, }, }, ["301808"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q301804_T301804_N1053", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["301809"] = { npcs = { { id = 1058, alias = "Npc1058", script = "Actor/Npc/TempNPC", pos = "Q301809_T301809_N1058", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["301810"] = { npcs = { { id = 1059, alias = "Npc1059", script = "Actor/Npc/TempNPC", pos = "Q301810_N1059", scene_id = 1077, room_id = 1, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q301811_N10000005", }, }, }, ["301811"] = { npcs = { { id = 12701, alias = "Npc12701", script = "Actor/Npc/TempNPC", pos = "Q301811_N12701", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4400, alias = "Npc4400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301811_N12701", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>