-- 任务配置数据开始----------------------------- main_id = 3002 sub_ids = { 300201, 300202, 300203, 300204, 300205, 300206, 300207, 300208, 300213, 300209, 300210, 300211, 300212, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["300201"] = { }, ["300202"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300203"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300205"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300206"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300207"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4302, alias = "Npc4302", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q300206_N4302", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300208"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300209"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300210"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300211"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300212"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300212_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300204"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["300201"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300201_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300202"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300201_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300203"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300202_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300204"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300204_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300205"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300204_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300206"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300206_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4301, alias = "Npc4301", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q300206_N4301", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4302, alias = "Npc4302", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q300206_N4302", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["300207"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300207_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4301, alias = "Npc4301", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q300206_N4301", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300208"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300208_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300209"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300208_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300210"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300210_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300211"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300211_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4301, alias = "Npc4301", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q300211_N4301", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12797, alias = "Npc12797", script = "Actor/Npc/TempNPC", pos = "Q300211_N12797", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["300212"] = { npcs = { { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q300301_N12554", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300213"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300208_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300201_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>