-- 任务配置数据开始----------------------------- main_id = 3001 sub_ids = { 300101, 300102, 300108, 300109, 300103, 300104, 300107, 300105, 300106, 300110, 300111, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["300101"] = { }, ["300102"] = { }, ["300103"] = { }, ["300104"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300103_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300105"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300103_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300106"] = { }, ["300107"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300103_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300108"] = { }, ["300109"] = { }, ["300110"] = { }, ["300111"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["300101"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300101_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300101_N1051", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4301, alias = "Npc4301", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q300101_N4301", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12576, alias = "Npc12576", script = "Actor/Npc/TempNPC", pos = "Q300101_N12576", scene_id = 3, room_id = 0, data_index = 4, }, { id = 12586, alias = "Npc12586", script = "Actor/Npc/TempNPC", pos = "Q300101_N12586", scene_id = 3, room_id = 0, data_index = 5, }, }, }, ["300102"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300101_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300101_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300103"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300101_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300103_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300104"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300101_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300105"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300101_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q300104_guide", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12557, alias = "Npc12557", script = "Actor/Npc/TempNPC", pos = "Q300105_N12557", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["300106"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300101_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300106_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300107"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300101_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300108"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300101_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300101_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300109"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300101_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300101_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300110"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300101_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300106_N1051", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4302, alias = "Npc4302", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q300110_N4302", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["300111"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300101_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300106_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>