-- 任务配置数据开始----------------------------- main_id = 23018 sub_ids = { 2301801, 2301802, 2301820, 2301803, 2301804, 2301805, 2301806, 2301807, 2301808, 2301821, 2301809, 2301810, 2301811, 2301812, 2301813, 2301814, 2301822, 2301815, 2301816, 2301817, 2301818, 2301819, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133302098", "", }, }, QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "101938", }, { "101939", }, { "101940", }, }, QUEST_EXEC_DEACTIVE_ITEM_GIVING = { { "2301801", }, { "2301802", }, { "2301803", }, { "2301804", }, { "2301805", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2301801"] = { }, ["2301802"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301803"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4080, alias = "Npc4080", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_GUERGEN", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301804"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4080, alias = "Npc4080", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_GUERGEN", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301806"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4080, alias = "Npc4080", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_GUERGEN", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301807"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301808"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301809"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4064, alias = "Npc4064", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_AZILA", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301810"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4064, alias = "Npc4064", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_AZILA", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301812"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4064, alias = "Npc4064", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_AZILA", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301813"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301814"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301815"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4098, alias = "Npc4098", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_AFUTA", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301816"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4098, alias = "Npc4098", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_AFUTA", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301818"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4098, alias = "Npc4098", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_AFUTA", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301819"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301820"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4080, alias = "Npc4080", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_GUERGEN", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301821"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4064, alias = "Npc4064", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_AZILA", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301822"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4098, alias = "Npc4098", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_AFUTA", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301805"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4080, alias = "Npc4080", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_GUERGEN", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301811"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4064, alias = "Npc4064", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_AZILA", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301817"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4098, alias = "Npc4098", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_AFUTA", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2301801"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_ZHAKALIYA", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301802"] = { npcs = { { id = 4080, alias = "Npc4080", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_GUERGEN", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301803"] = { }, ["2301804"] = { }, ["2301805"] = { }, ["2301806"] = { }, ["2301807"] = { }, ["2301808"] = { npcs = { { id = 4064, alias = "Npc4064", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_AZILA", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301809"] = { }, ["2301810"] = { }, ["2301811"] = { }, ["2301812"] = { }, ["2301813"] = { }, ["2301814"] = { npcs = { { id = 4098, alias = "Npc4098", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23018_AFUTA", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301815"] = { }, ["2301816"] = { }, ["2301817"] = { }, ["2301818"] = { }, ["2301819"] = { }, ["2301820"] = { }, ["2301821"] = { }, ["2301822"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>