-- 任务配置数据开始----------------------------- main_id = 20700 sub_ids = { 2070001, 2070002, 2070005, 2070004, 2070006, 2070007, 2070008, 2070009, 2070010, 2070011, 2070012, 2070013, 2070014, 2070015, 2070016, 2070017, 2070018, 2070019, 2070020, 2070021, 2070022, 2070023, 2070024, 2070025, 2070026, 2070027, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_REFRESH_GROUP_SUITE = { { "3", "133001383,1", }, { "3", "133001384,1", }, { "3", "133001385,1", }, { "3", "133001386,1", }, { "3", "133001388,1", }, { "3", "133001389,1", }, { "3", "133001390,1", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2070001"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070002"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070004"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070006"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070007"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070008"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070009"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070010"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070011"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070012"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070013"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070016"] = { }, ["2070017"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070018"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070019"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070020"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070021"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070022"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070023"] = { }, ["2070024"] = { }, ["2070025"] = { }, ["2070026"] = { }, ["2070027"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2070001"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070002"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070004"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070005"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070006"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070007"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070008"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070009"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070010"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070011"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070012"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070013"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070014"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070015"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070016"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070017"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070018"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070019"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070020"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070021"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070022"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070023"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070024"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070025"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070026"] = { npcs = { { id = 1654, alias = "Npc1654", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20700_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2070027"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>