-- 任务配置数据开始----------------------------- main_id = 19048 sub_ids = { 1904801, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1904801"] = { npcs = { { id = 2085, alias = "Npc2085", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1903701_N2085", scene_id = 3, room_id = 0, data_index = 1, }, { id = 2443, alias = "Npc2443", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1903701_N2443", scene_id = 3, room_id = 0, data_index = 2, }, { id = 2062, alias = "Npc2062", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1903701_N2062", scene_id = 3, room_id = 0, data_index = 3, }, { id = 2011, alias = "Npc2011", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1903701_N2011", scene_id = 3, room_id = 0, data_index = 4, }, { id = 2010, alias = "Npc2010", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1903701_N2011", scene_id = 3, room_id = 0, data_index = 5, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>