-- 任务配置数据开始----------------------------- main_id = 12031 sub_ids = { 1203101, 1203102, 1203103, 1203107, 1203109, 1203108, 1203104, 1203110, 1203105, 1203111, 1203112, 1203106, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1203101"] = { }, ["1203102"] = { }, ["1203103"] = { npcs = { { id = 3107, alias = "Npc3107", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1203102_T1203102_N3107", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1203104"] = { }, ["1203105"] = { }, ["1203106"] = { }, ["1203107"] = { npcs = { { id = 3107, alias = "Npc3107", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1203102_T1203102_N3107", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1203108"] = { }, ["1203109"] = { npcs = { { id = 3107, alias = "Npc3107", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1203102_T1203102_N3107", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1203110"] = { }, ["1203111"] = {}, ["1203112"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1203101"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q1202803_T1202803_N1034", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1203102"] = { npcs = { { id = 3107, alias = "Npc3107", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1203102_T1203102_N3107", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1203103"] = { npcs = { { id = 12400, alias = "Npc12400", script = "Actor/Npc/TempNPC", pos = "Q1203103_N12400", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1203104"] = { }, ["1203105"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q1203104_T1203104_N1034", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q1203104_T1203104_N10000005", }, }, }, ["1203106"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q1202911_N1034", scene_id = 1066, room_id = 1, data_index = 1, }, }, }, ["1203107"] = { npcs = { { id = 12401, alias = "Npc12401", script = "Actor/Npc/TempNPC", pos = "L1203102Target", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1203108"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q1203108_N1005", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1203109"] = { }, ["1203110"] = { }, ["1203111"] = { }, ["1203112"] = { npcs = { { id = 12368, alias = "Npc12368", script = "Actor/Npc/TempNPC", pos = "Q1203112_N12368", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12369, alias = "Npc12369", script = "Actor/Npc/TempNPC", pos = "Q1203112_N12369", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12405, alias = "Npc12405", script = "Actor/Npc/TempNPC", pos = "Q1203112_N12405", scene_id = 3, room_id = 0, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>