-- 任务配置数据开始----------------------------- main_id = 11019 sub_ids = { 1101901, 1101902, 1101905, 1101903, 1101904, 1101906, 1101907, 1101908, 1101909, 1101910, 1101932, 1101911, 1101912, 1101933, 1101913, 1101914, 1101916, 1101915, 1101918, 1101919, 1101920, 1101921, 1101922, 1101925, 1101926, 1101927, 1101928, 1101929, 1101923, 1101924, 1101931, 1101930, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1101901"] = { }, ["1101902"] = { npcs = { { id = 12533, alias = "Npc12533", script = "Actor/Npc/TempNPC", pos = "Q1101901_N12533", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1101904"] = { npcs = { { id = 2023, alias = "Npc2023", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101904_N2023", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101905"] = { }, ["1101906"] = { }, ["1101907"] = { npcs = { { id = 2035, alias = "Npc2035", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101906_N2035", scene_id = 3, room_id = 0, data_index = 1, }, { id = 2034, alias = "Npc2034", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101906_N2034", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1101908"] = { npcs = { { id = 2035, alias = "Npc2035", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101906_N2035", scene_id = 3, room_id = 0, data_index = 1, }, { id = 2034, alias = "Npc2034", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101906_N2034", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1101909"] = { npcs = { { id = 2034, alias = "Npc2034", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101906_N2034", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101910"] = { }, ["1101911"] = { }, ["1101912"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101911_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101913"] = { }, ["1101914"] = { npcs = { { id = 2104, alias = "Npc2104", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101913_N2104", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101915"] = { npcs = { { id = 2104, alias = "Npc2104", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101913_N2104", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101916"] = { npcs = { { id = 2104, alias = "Npc2104", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101913_N2104", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101918"] = { }, ["1101919"] = { }, ["1101920"] = { }, ["1101921"] = { }, ["1101922"] = { }, ["1101923"] = { }, ["1101924"] = { }, ["1101925"] = { }, ["1101926"] = { }, ["1101927"] = { }, ["1101928"] = { }, ["1101929"] = { }, ["1101930"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101906_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101931"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101907_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1101901"] = { npcs = { { id = 2013, alias = "Npc2013", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101901_N2013", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101905_N1048", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12507, alias = "Npc12507", script = "Actor/Npc/YLLQZYSneakAI", pos = "Q1101903_N12507", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12498, alias = "Npc12498", script = "Actor/Npc/TempNPC", pos = "Q1101903_N12498", scene_id = 3, room_id = 0, data_index = 4, }, { id = 12533, alias = "Npc12533", script = "Actor/Npc/TempNPC", pos = "Q1101901_N12533", scene_id = 3, room_id = 0, data_index = 5, }, }, }, ["1101902"] = { npcs = { { id = 2013, alias = "Npc2013", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101901_N2013", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101905_N1048", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12507, alias = "Npc12507", script = "Actor/Npc/YLLQZYSneakAI", pos = "Q1101903_N12507", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12498, alias = "Npc12498", script = "Actor/Npc/TempNPC", pos = "Q1101903_N12498", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1101903"] = { npcs = { { id = 2023, alias = "Npc2023", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101903_N2023", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101904_N1048", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12507, alias = "Npc12507", script = "Actor/Npc/YLLQZYSneakAI", pos = "Q1101903_N12507", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12498, alias = "Npc12498", script = "Actor/Npc/TempNPC", pos = "Q1101903_N12498", scene_id = 3, room_id = 0, data_index = 4, }, { id = 2072, alias = "Npc2072", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101903_N2072", scene_id = 3, room_id = 0, data_index = 5, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q1101904", }, }, }, ["1101904"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101904_N1048", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12498, alias = "Npc12498", script = "Actor/Npc/TempNPC", pos = "Q1101904_N12498", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1101905"] = { npcs = { { id = 2023, alias = "Npc2023", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101903_N2023", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101905_N1048", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12507, alias = "Npc12507", script = "Actor/Npc/YLLQZYSneakAI", pos = "Q1101903_N12507", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12498, alias = "Npc12498", script = "Actor/Npc/TempNPC", pos = "Q1101903_N12498", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1101906"] = { npcs = { { id = 2035, alias = "Npc2035", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101906_N2035", scene_id = 3, room_id = 0, data_index = 1, }, { id = 2034, alias = "Npc2034", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101906_N2034", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101906_N1048", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1101907"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101907_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101908"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101908_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101909"] = { npcs = { { id = 2049, alias = "Npc2049", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101909_N2049", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101908_N1048", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1101910"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101910_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101911"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101911_N1048", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12403, alias = "Npc12403", script = "Actor/Npc/TempNPC", pos = "Q1101911_N12403", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1101912"] = { npcs = { { id = 12501, alias = "Npc12501", script = "Actor/Npc/TempNPC", pos = "Q1101912_N12501", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12502, alias = "Npc12502", script = "Actor/Npc/TempNPC", pos = "Q1101912_N12501", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1101913"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101913_N1048", scene_id = 3, room_id = 0, data_index = 1, }, { id = 2104, alias = "Npc2104", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1101913_N2104", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1101914"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101913_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, gadgets = { { id = 70710681, alias = "Gadget70710681", pos = "Q1101915_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101915"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101913_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101916"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101913_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101918"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101922_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, gadgets = { { id = 70710689, alias = "Gadget70710689", pos = "guide_Q1101918", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101919"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101922_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, gadgets = { { id = 70710689, alias = "Gadget70710689", pos = "guide_Q1101919", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101920"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101922_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, gadgets = { { id = 70710689, alias = "Gadget70710689", pos = "guide_Q1101920", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101921"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101922_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, gadgets = { { id = 70710689, alias = "Gadget70710689", pos = "guide_Q1101921", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101922"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101922_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, gadgets = { { id = 70710689, alias = "Gadget70710689", pos = "Q1101922_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101923"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101922_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101924"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101924_N1048", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12504, alias = "Npc12504", script = "Actor/Npc/TempNPC", pos = "Q1101924_N1048", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1101925"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101922_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101926"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101922_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101927"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101922_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101928"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101922_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101929"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101922_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101930"] = { }, ["1101931"] = { }, ["1101932"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101910_N1048", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1101933"] = { npcs = { { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q1101911_N1048", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12502, alias = "Npc12502", script = "Actor/Npc/TempNPC", pos = "Q1101912_N12501", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>