-- 任务配置数据开始----------------------------- main_id = 1028 sub_ids = { 102801, 102808, 102803, 102804, 102809, 102805, 102802, 102806, 102807, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["102801"] = { }, ["102803"] = { }, ["102804"] = { }, ["102805"] = { }, ["102808"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["102801"] = { }, ["102802"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1048", scene_id = 20130, room_id = 1, data_index = 2, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1049", scene_id = 20130, room_id = 1, data_index = 3, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1044", scene_id = 20130, room_id = 1, data_index = 4, }, { id = 12544, alias = "Npc12544", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N12544", scene_id = 20130, room_id = 1, data_index = 5, }, }, }, ["102803"] = { }, ["102804"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q102804_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, }, }, ["102805"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1048", scene_id = 20130, room_id = 1, data_index = 2, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1049", scene_id = 20130, room_id = 1, data_index = 3, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1044", scene_id = 20130, room_id = 1, data_index = 4, }, { id = 12544, alias = "Npc12544", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N12544", scene_id = 20130, room_id = 1, data_index = 5, }, }, }, ["102806"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1048", scene_id = 20130, room_id = 1, data_index = 2, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1049", scene_id = 20130, room_id = 1, data_index = 3, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N1044", scene_id = 20130, room_id = 1, data_index = 4, }, { id = 12544, alias = "Npc12544", script = "Actor/Npc/TempNPC", pos = "Q102807_Q102701_N12544", scene_id = 20130, room_id = 1, data_index = 5, }, }, }, ["102807"] = { }, ["102808"] = { }, ["102809"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>