-- 任务配置数据开始----------------------------- main_id = 10122 sub_ids = { 1012201, 1012204, 1012205, 1012206, 1012207, 1012208, 1012209, 1012218, 1012210, 1012217, 1012211, 1012212, 1012216, 1012215, 1012213, 1012203, 1012202, 1012214, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1012201"] = { }, ["1012204"] = { }, ["1012205"] = { }, ["1012206"] = { npcs = { { id = 10386, alias = "Npc10386", script = "Actor/Npc/NpcFSMBehaviour", pos = "Noble1", scene_id = 20037, room_id = 0, data_index = 1, }, { id = 10390, alias = "Npc10390", script = "Actor/Npc/TempNPC", pos = "dalieer", scene_id = 20037, room_id = 0, data_index = 2, }, { id = 10391, alias = "Npc10391", script = "Actor/Npc/TempNPC", pos = "wajing", scene_id = 20037, room_id = 0, data_index = 3, }, { id = 10392, alias = "Npc10392", script = "Actor/Npc/TempNPC", pos = "Boris", scene_id = 20037, room_id = 0, data_index = 4, }, { id = 10393, alias = "Npc10393", script = "Actor/Npc/TempNPC", pos = "Ivan", scene_id = 20037, room_id = 0, data_index = 5, }, { id = 10400, alias = "Npc10400", script = "Actor/Npc/TempNPC", pos = "Peter", scene_id = 20037, room_id = 0, data_index = 6, }, }, }, ["1012207"] = { npcs = { { id = 10386, alias = "Npc10386", script = "Actor/Npc/NpcFSMBehaviour", pos = "Walk4", scene_id = 20037, room_id = 0, data_index = 1, }, { id = 10390, alias = "Npc10390", script = "Actor/Npc/TempNPC", pos = "dalieer", scene_id = 20037, room_id = 0, data_index = 2, }, { id = 10391, alias = "Npc10391", script = "Actor/Npc/TempNPC", pos = "wajing", scene_id = 20037, room_id = 0, data_index = 3, }, { id = 10392, alias = "Npc10392", script = "Actor/Npc/TempNPC", pos = "Boris", scene_id = 20037, room_id = 0, data_index = 4, }, { id = 10393, alias = "Npc10393", script = "Actor/Npc/TempNPC", pos = "Ivan", scene_id = 20037, room_id = 0, data_index = 5, }, { id = 10400, alias = "Npc10400", script = "Actor/Npc/TempNPC", pos = "Peter", scene_id = 20037, room_id = 0, data_index = 6, }, }, }, ["1012208"] = { npcs = { { id = 10386, alias = "Npc10386", script = "Actor/Npc/NpcFSMBehaviour", pos = "Walk4", scene_id = 20037, room_id = 0, data_index = 1, }, { id = 10390, alias = "Npc10390", script = "Actor/Npc/TempNPC", pos = "dalieer", scene_id = 20037, room_id = 0, data_index = 2, }, { id = 10391, alias = "Npc10391", script = "Actor/Npc/TempNPC", pos = "wajing", scene_id = 20037, room_id = 0, data_index = 3, }, { id = 10392, alias = "Npc10392", script = "Actor/Npc/TempNPC", pos = "Boris", scene_id = 20037, room_id = 0, data_index = 4, }, { id = 10393, alias = "Npc10393", script = "Actor/Npc/TempNPC", pos = "Ivan", scene_id = 20037, room_id = 0, data_index = 5, }, { id = 10400, alias = "Npc10400", script = "Actor/Npc/TempNPC", pos = "Peter", scene_id = 20037, room_id = 0, data_index = 6, }, }, }, ["1012209"] = { npcs = { { id = 10386, alias = "Npc10386", script = "Actor/Npc/NpcFSMBehaviour", pos = "Walk8", scene_id = 20037, room_id = 0, data_index = 1, }, { id = 10390, alias = "Npc10390", script = "Actor/Npc/TempNPC", pos = "dalieer", scene_id = 20037, room_id = 0, data_index = 2, }, { id = 10391, alias = "Npc10391", script = "Actor/Npc/TempNPC", pos = "wajing", scene_id = 20037, room_id = 0, data_index = 3, }, { id = 10392, alias = "Npc10392", script = "Actor/Npc/TempNPC", pos = "Boris", scene_id = 20037, room_id = 0, data_index = 4, }, { id = 10393, alias = "Npc10393", script = "Actor/Npc/TempNPC", pos = "Ivan", scene_id = 20037, room_id = 0, data_index = 5, }, { id = 10400, alias = "Npc10400", script = "Actor/Npc/TempNPC", pos = "Peter", scene_id = 20037, room_id = 0, data_index = 6, }, }, }, ["1012210"] = { }, ["1012211"] = { }, ["1012212"] = { npcs = { { id = 10386, alias = "Npc10386", script = "Actor/Npc/NpcFSMBehaviour", pos = "Noble2", scene_id = 20037, room_id = 0, data_index = 1, }, { id = 1029, alias = "Npc1029", script = "Actor/Npc/TempNPC", pos = "Youla", scene_id = 20037, room_id = 0, data_index = 2, }, { id = 1215, alias = "Soldier1", script = "Actor/Npc/NpcFSMBehaviour", pos = "Knight1", scene_id = 20037, room_id = 0, data_index = 3, }, { id = 1240, alias = "Soldier2", script = "Actor/Npc/NpcFSMBehaviour", pos = "Knight2", scene_id = 20037, room_id = 0, data_index = 4, }, }, }, ["1012213"] = { }, ["1012214"] = { }, ["1012215"] = { }, ["1012216"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1012201"] = { npcs = { { id = 10386, alias = "Npc10386", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q10122_NOBLE1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1012202"] = { }, ["1012203"] = { }, ["1012204"] = { npcs = { { id = 10407, alias = "Npc10407", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q10122_NOBLE1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1012205"] = { npcs = { { id = 10386, alias = "Npc10386", script = "Actor/Npc/NpcFSMBehaviour", pos = "Noble1", scene_id = 20037, room_id = 0, data_index = 1, }, { id = 10390, alias = "Npc10390", script = "Actor/Npc/TempNPC", pos = "dalieer", scene_id = 20037, room_id = 0, data_index = 2, }, { id = 10391, alias = "Npc10391", script = "Actor/Npc/TempNPC", pos = "wajing", scene_id = 20037, room_id = 0, data_index = 3, }, { id = 10392, alias = "Npc10392", script = "Actor/Npc/TempNPC", pos = "Boris", scene_id = 20037, room_id = 0, data_index = 4, }, { id = 10393, alias = "Npc10393", script = "Actor/Npc/TempNPC", pos = "Ivan", scene_id = 20037, room_id = 0, data_index = 5, }, { id = 10400, alias = "Npc10400", script = "Actor/Npc/TempNPC", pos = "Peter", scene_id = 20037, room_id = 0, data_index = 6, }, }, }, ["1012206"] = { }, ["1012207"] = { }, ["1012208"] = { }, ["1012209"] = { }, ["1012210"] = { }, ["1012211"] = { npcs = { { id = 10386, alias = "Npc10386", script = "Actor/Npc/NpcFSMBehaviour", pos = "Noble2", scene_id = 20037, room_id = 0, data_index = 1, }, { id = 1029, alias = "Npc1029", script = "Actor/Npc/TempNPC", pos = "Youla", scene_id = 20037, room_id = 0, data_index = 2, }, { id = 1215, alias = "Soldier1", script = "Actor/Npc/NpcFSMBehaviour", pos = "Knight1", scene_id = 20037, room_id = 0, data_index = 3, }, { id = 1240, alias = "Soldier2", script = "Actor/Npc/NpcFSMBehaviour", pos = "Knight2", scene_id = 20037, room_id = 0, data_index = 4, }, }, }, ["1012212"] = { }, ["1012213"] = { }, ["1012214"] = { npcs = { { id = 1029, alias = "Npc1029", script = "Actor/Npc/TempNPC", pos = "youlaEnd", scene_id = 20037, room_id = 0, data_index = 1, }, }, }, ["1012215"] = { }, ["1012216"] = { }, ["1012217"] = { }, ["1012218"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>