local triggers_lib = { ["Group_Load"] = { config_id = 8000001, name = "Group_Load", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_group_load", trigger_count = 0}, ["Load_Protect"] = { config_id = 8000002, name = "Load_Protect", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_load_protect", trigger_count = 0}, ["Gadget_Create"] = { config_id = 8000003, name = "Gadget_Create", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "", action = "action_gadget_create", trigger_count = 0}, ["Group_Refresh"] = { config_id = 8000004, name = "Group_Refresh", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_group_refresh", trigger_count = 0}, ["Blossom_Chest_Die"] = { config_id = 8000005, name = "Blossom_Chest_Die", event = EventType.EVENT_BLOSSOM_CHEST_DIE, source = "", condition = "", action = "action_blossom_chest_die", trigger_count = 0}, ["Select_Option"] = { config_id = 8000006, name = "Select_Option", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "", action = "action_select_option", trigger_count = 0}, ["Blossom_Progress_Finish"] = { config_id = 8000007, name = "Blossom_Progress_Finish", event = EventType.EVENT_BLOSSOM_PROGRESS_FINISH, source = "", condition = "", action = "action_blossom_progress_finish", trigger_count = 0}, ["Challenge_Success"] = { config_id = 8000008, name = "Challenge_Success", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "", condition = "", action = "action_challenge_success", trigger_count = 0}, ["Challenge_Fail"] = { config_id = 8000009, name = "Challenge_Fail", event = EventType.EVENT_CHALLENGE_FAIL, source = "", condition = "", action = "action_challenge_fail", trigger_count = 0}, ["Any_Monster_Die_1"] = { config_id = 8000010, name = "Any_Monster_Die_1", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_any_monster_die_1", trigger_count = 0}, ["Any_Monster_Die_2"] = { config_id = 8000011, name = "Any_Monster_Die_2", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_any_monster_die_2", trigger_count = 0}, ["Any_Monster_Die_3"] = { config_id = 8000012, name = "Any_Monster_Die_3", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_any_monster_die_3", trigger_count = 0}, ["Any_Gadget_Die"] = { config_id = 8000013, name = "Any_Gadget_Die", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "action_any_gadget_die", trigger_count = 0 } } local gid = defs.group_id or 0 --雪山营地A function Initialize_Group() for k,v in pairs(triggers_lib) do table.insert(triggers, v) end for i=1,6 do if i == 1 then table.insert(suites[i].triggers, "Group_Load") elseif i == 2 then table.insert(suites[i].triggers, "Load_Protect") table.insert(suites[i].triggers, "Gadget_Create") table.insert(suites[i].triggers, "Group_Refresh") table.insert(suites[i].triggers, "Blossom_Chest_Die") table.insert(suites[i].triggers, "Select_Option") table.insert(suites[i].triggers, "Blossom_Progress_Finish") table.insert(suites[i].triggers, "Challenge_Success") table.insert(suites[i].triggers, "Challenge_Fail") elseif i == 3 then table.insert(suites[i].triggers, "Any_Monster_Die_1") elseif i == 4 then table.insert(suites[i].triggers, "Any_Gadget_Die") table.insert(suites[i].triggers, "Gadget_Create") elseif i == 5 then table.insert(suites[i].triggers, "Any_Monster_Die_2") elseif i == 6 then table.insert(suites[i].triggers, "Any_Monster_Die_3") end end end Initialize_Group() ---------------------------------------------- --[[ local defs = { operator = 431009, blossom_chest = 431010, ice_storm = 431011, gadget_list = { {s = 431015, t = 431012}, {s = 431016, t = 431013}, {s = 431017, t = 431014} }, reminder_pos = {x=1480,y=268,z=-736}, challenge = { {id = 58, weight = 40, temp_r = 110 }, {id = 58, weight = 40, temp_r = 110 }, {id = 58, weight = 40, temp_r = 110 } } } --]] function LF_Active_Challenge(context) local max = 0 for i,v in ipairs(defs.challenge) do max = max + v.weight end math.randomseed(ScriptLib.GetServerTime(context)) local ran = math.random(max) for i,v in ipairs(defs.challenge) do ran = ran - v.weight if ran <= 0 then local sum = #suites[3].monsters + #suites[5].monsters + #suites[6].monsters ScriptLib.ActiveChallenge(context, 1, v.id, 0, sum, 0, 0) ScriptLib.ShowTemplateReminder(context, v.temp_r, {0,0}) break end end end --------------------------------------------- function action_group_load(context, evt) ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) return 0 end function action_load_protect(context, evt) ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) return 0 end function action_gadget_create(context, evt) --创建操作台 if defs.operator == evt.param1 then if 0 == ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then ScriptLib.SetWorktopOptionsByGroupId(context, 0, evt.param1, {37}) ScriptLib.RefreshBlossomDropRewardByGroupId(context, 0) end elseif defs.ice_storm == evt.param1 then ScriptLib.ShowReminderRadius(context, 400010, defs.reminder_pos, 50) end return 0 end function action_group_refresh(context, evt) ScriptLib.CreateGadget(context, { config_id = defs.operator }) ScriptLib.SetBlossomScheduleStateByGroupId(context, 0, 1) ScriptLib.RefreshBlossomDropRewardByGroupId(context, 0) return 0 end function action_blossom_chest_die(context, evt) if evt.param1 == defs.blossom_chest then ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) end return 0 end function action_select_option(context, evt) if evt.param1 == defs.operator and evt.param2 == 37 then LF_Active_Challenge(context) ScriptLib.AddExtraGroupSuite(context, 0, 3) ScriptLib.AddExtraGroupSuite(context, 0, 4) ScriptLib.DelWorktopOptionByGroupId(context, 0, defs.operator, 37) ScriptLib.SetGadgetStateByConfigId(context, defs.operator, GadgetState.GearStart) ScriptLib.SetBlossomScheduleStateByGroupId(context, 0, 2) ScriptLib.RefreshBlossomDropRewardByGroupId(context, 0) end return 0 end function action_blossom_progress_finish(context, evt) ScriptLib.CreateBlossomChestByGroupId(context, 0, defs.blossom_chest) ScriptLib.SetBlossomScheduleStateByGroupId(context, 0, 3) ScriptLib.SetGroupVariableValue(context, "GroupCompletion", 1) return 0 end function action_challenge_success(context, evt) for i,v in ipairs(defs.gadget_list) do ScriptLib.RemoveEntityByConfigId(context, 0, EntityType.GADGET, v.s) end ScriptLib.AddBlossomScheduleProgressByGroupId(context, 0) return 0 end function action_challenge_fail(context, evt) ScriptLib.RefreshGroup(context, { group_id = 0, suite = 2 }) return 0 end function action_any_monster_die_1(context, evt) ScriptLib.PrintContextLog(context, "## monster_die_1") if ScriptLib.GetGroupMonsterCountByGroupId(context, gid) == 0 then ScriptLib.RemoveExtraGroupSuite(context, 0, 3) ScriptLib.AddExtraGroupSuite(context, 0, 5) ScriptLib.ShowReminderRadius(context, 400002, defs.reminder_pos, 50) end return 0 end function action_any_monster_die_2(context, evt) ScriptLib.PrintContextLog(context, "## monster_die_2") if ScriptLib.GetGroupMonsterCountByGroupId(context, gid) == 0 then ScriptLib.RemoveExtraGroupSuite(context, 0, 5) ScriptLib.AddExtraGroupSuite(context, 0, 6) ScriptLib.ShowReminderRadius(context, 400003, defs.reminder_pos, 50) end return 0 end function action_any_monster_die_3(context, evt) ScriptLib.PrintContextLog(context, "## monster_die_3") if ScriptLib.GetGroupMonsterCountByGroupId(context, gid) == 0 then ScriptLib.SetGadgetStateByConfigId(context, defs.ice_storm, GadgetState.GearStop) ScriptLib.KillEntityByConfigId(context, { config_id = 431011 }) ScriptLib.RemoveExtraGroupSuite(context, 0, 6) end return 0 end function action_any_gadget_die(context, evt) for i,v in ipairs(defs.gadget_list) do if evt.param1 == v.s then ScriptLib.SetGadgetStateByConfigId(context, v.t, GadgetState.Default) ScriptLib.ChangeGroupVariableValue(context, "remainingHeat", -1) end end return 0 end