{ "ActivityAbility_Challenge_FallingAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_FallingBuff", "abilityName": "ActivityAbility_SuperTrial_FallingBuff", }, ], "abilities": [ ], "teamAbilities": [ ], }, //ActivityAbility_Challenge_FallingAttack------下落攻击击中怪物时,根据怪物数量,给全队叠加攻击力加成的buff,最多计入X个,持续X秒,触发冷却X秒 "ActivityAbility_SuperTrial_FallingBuff": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_FallingBuff", "abilityName": "ActivityAbility_SuperTrial_FallingBuff", }, ], "abilities": [ ], "teamAbilities": [ ], }, //ActivityAbility_SuperTrial_FallingBuff------下落攻击击中怪物时,根据怪物数量,给全队叠加攻击力加成的buff,最多计入X个,持续X秒,触发冷却X秒 "ActivityAbility_SuperTrial_FallingAreaAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_FallingAreaAttack", "abilityName": "ActivityAbility_SuperTrial_FallingAreaAttack", }, ], }, //ActivityAbility_SuperTrial_FallingAreaAttack------下落攻击时触发一个大范围无属性冲击波,对周围的敌人造成伤害,冷却X秒 "ActivityAbility_SuperTrial_ShieldDamageUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_ShieldDamageUp", "abilityName": "ActivityAbility_SuperTrial_ShieldDamageUp", }, ], "abilities": [ ], "teamAbilities": [ ], }, //ActivityAbility_SuperTrial_ShieldDamageUp------下落攻击时触发一个大范围无属性冲击波,对周围的敌人造成伤害,冷却X秒 "ActivityAbility_SuperTrial_GainShieldAreaAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_GainShieldAreaAttack", "abilityName": "ActivityAbility_SuperTrial_GainShieldAreaAttack", }, ], "abilities": [ ], "teamAbilities": [ ], }, //ActivityAbility_SuperTrial_GainShieldAreaAttack------拾取元素晶片时,触发一个能量波对周围的敌人造成无属性伤害 "ActivityAbility_SuperTrial_HealingDamageUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_HealingDamageUp", "abilityName": "ActivityAbility_SuperTrial_HealingDamageUp", }, ], "abilities": [ ], "teamAbilities": [ ], }, //ActivityAbility_SuperTrial_HealingDamageUp-----角色血量高于90%时,获得增伤buff "ActivityAbility_SuperTrial_HealingReviveElemEnergy": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_HealingReviveElemEnergy", "abilityName": "ActivityAbility_SuperTrial_HealingReviveElemEnergy", }, ], "abilities": [ ], "teamAbilities": [ ], }, //ActivityAbility_SuperTrial_HealingReviveElemEnergy-----回复生命时,回复全队少量能量 "ActivityAbility_SuperTrial_ElementMasteryUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_ElementMasteryUp", "abilityName": "ActivityAbility_SuperTrial_ElementMasteryUp", }, ], "abilities": [ ], "teamAbilities": [ ], }, //ActivityAbility_SuperTrial_ElementMasteryUp------全角色加X点精通 "ActivityAbility_SuperTrial_ElementReactionAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_ElementReactionAttack", "abilityName": "ActivityAbility_SuperTrial_ElementReactionAttack", }, ], "abilities": [ ], "teamAbilities": [ ], }, //ActivityAbility_SuperTrial_ElementReactionAttack------造成反应时,在反应位置形成一个小范围能量冲击波造成无属性伤害,每种反应独立计算一个X秒的CD "ActivityAbility_SuperTrial_MeleeDamageUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_MeleeDamageUp", "abilityName": "ActivityAbility_SuperTrial_MeleeDamageUp", }, ], "abilities": [ ], "teamAbilities": [ ], }, //ActivityAbility_SuperTrial_MeleeDamageUp----长柄、单手剑、双手剑(近战)武器类型角色加伤 "ActivityAbility_SuperTrial_MeleeAreaAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_MeleeAreaAttack", "abilityName": "ActivityAbility_SuperTrial_MeleeAreaAttack", }, ], "abilities": [ ], "teamAbilities": [ ], }, //ActivityAbility_SuperTrial_MeleeAreaAttack------下落攻击时触发一个大范围无属性冲击波,对周围的敌人造成伤害,冷却X秒 "ActivityAbility_SuperTrial_RangeNoEnemyAttackUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_RangeNoEnemyAttackUp", "abilityName": "ActivityAbility_SuperTrial_RangeNoEnemyAttackUp", }, ], }, //ActivityAbility_SuperTrial_RangeNoEnemyAttackUp 范围X米内没有敌人时,获得增伤 "ActivityAbility_SuperTrial_RangeNoEnemyStaminaReduction": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ { "abilityID": "ActivityAbility_SuperTrial_RangeNoEnemyStaminaReduction", "abilityName": "ActivityAbility_SuperTrial_RangeNoEnemyStaminaReduction", }, ], }, //ActivityAbility_SuperTrial_RangeNoEnemyStaminaReduction 范围X米内没有敌人时,角色移速增加,冲刺体力消耗降低 }