属性名,最终下限,最终上限,LimitTag下限,LimitTag上限,继承owner Actor_MaxHPRatio,-0.9,9,-0.9,9, Actor_DefenceRatio,-0.9,5,-0.9,5, Actor_AttackRatio,-0.9,9,-0.9,9, Actor_CriticalDelta,-3,3,-3,3,1 Actor_CriticalExtraDelta,-3,3,-3,3,1 Actor_AntiCriticalDelta,-0.9,1,-0.9,1,1 Actor_AntiCriticalExtraDelta,-0.9,1,-0.9,1,1 Actor_CriticalHurtDelta,-0.5,5,-3,5,1 Actor_CriticalHurtExtraDelta,-0.5,5,-3,5,1 Actor_ChargeEfficiencyDelta,-0.9,3,-3,3, Actor_ChargeEfficiencyExtraDelta,-0.9,3,-3,3, Actor_AddHurtDelta,-0.9,3,-0.9,3,1 Actor_SubHurtDelta,-1.5,0.95,-1.5,0.95,1 Actor_HealAddDelta,-0.9,3,-0.9,3, Actor_HealedAddDelta,-0.9,3,-0.9,3, Actor_FireAddHurtDelta,-0.9,3,-0.9,3, Actor_FireAddHurtExtraDelta,-0.9,3,-0.9,3, Actor_ElecAddHurtDelta,-0.9,3,-0.9,3, Actor_ElecAddHurtExtraDelta,-0.9,3,-0.9,3, Actor_WaterAddHurtDelta,-0.9,3,-0.9,3, Actor_WaterAddHurtExtraDelta,-0.9,3,-0.9,3, Actor_GrassAddHurtDelta,-0.9,3,-0.9,3, Actor_GrassAddHurtExtraDelta,-0.9,3,-0.9,3, Actor_WindAddHurtDelta,-0.9,3,-0.9,3, Actor_WindAddHurtExtraDelta,-0.9,3,-0.9,3, Actor_IceAddHurtDelta,-0.9,3,-0.9,3, Actor_IceAddHurtExtraDelta,-0.9,3,-0.9,3, Actor_RockAddHurtDelta,-0.9,3,-0.9,3, Actor_RockAddHurtExtraDelta,-0.9,3,-0.9,3, Actor_PhysicalAddHurtDelta,-0.9,3,-0.9,3, Actor_PhysicalAddHurtExtraDelta,-0.9,3,-0.9,3, Actor_FireSubHurtDelta,-2,100,-2,100, Actor_FireSubHurtExtraDelta,-2,3,-2,3, Actor_ElecSubHurtDelta,-2,100,-2,100, Actor_ElecSubHurtExtraDelta,-2,3,-2,3, Actor_WaterSubHurtDelta,-2,100,-2,100, Actor_WaterSubHurtExtraDelta,-2,3,-2,3, Actor_GrassSubHurtDelta,-2,100,-2,100, Actor_GrassSubHurtExtraDelta,-2,3,-2,3, Actor_WindSubHurtDelta,-2,100,-2,100, Actor_WindSubHurtExtraDelta,-2,3,-2,3, Actor_IceSubHurtDelta,-2,100,-2,100, Actor_IceSubHurtExtraDelta,-2,3,-2,3, Actor_RockSubHurtDelta,-2,100,-2,100, Actor_RockSubHurtExtraDelta,-2,3,-2,3, Actor_PhysicalSubHurtDelta,-2,100,-2,100, Actor_PhysicalSubHurtExtraDelta,-2,3,-2,3, Actor_AddGravityScale,-2,99,-2,99, Actor_SkillCDMinusRatio,-5,0.8,-2,0.67, Actor_SkillCDMinusExtraRatio,-5,0.8,-2,0.67, Actor_ShieldCostMinusRatio,-5,3,-2,3, Actor_ShieldCostMinusExtraRatio,-5,3,-2,3, Entity_ChargeSpeedRatioDelta,-0.8,10,,, Entity_MassRatio,0,10000,,, Entity_WeightRatio,0,10000,,, Animator_MoveSpeedRatio,-0.4,0.4,,, Animator_AttackSpeedRatio,-0.4,0.6,,, Animator_OverallSpeedRatio,-0.4,0.4,,, Animator_OverallSpeedRatioMultiplied,-1,1.4,,, Actor_EndureDelta,,,,,1 Actor_HitHeadDmgRatio,-0.9,3,,,1 Actor_BulletMoveSpeedRatio,-1,10,,,