-- 任务配置数据开始----------------------------- main_id = 72203 sub_ids = { 7220301, 7220302, 7220303, 7220304, 7220305, 7220306, 7220307, 7220308, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7220301"] = { npcs = { { id = 20425, alias = "Npc20425", script = "Actor/Npc/TempNPC", pos = "72203_1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7220302"] = { npcs = { { id = 20425, alias = "Npc20425", script = "Actor/Npc/TempNPC", pos = "72203_2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7220303"] = { npcs = { { id = 20425, alias = "Npc20425", script = "Actor/Npc/TempNPC", pos = "72203_3", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7220304"] = { npcs = { { id = 20425, alias = "Npc20425", script = "Actor/Npc/TempNPC", pos = "72203_4", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7220305"] = { npcs = { { id = 20425, alias = "Npc20425", script = "Actor/Npc/TempNPC", pos = "72203_5", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7220306"] = { }, ["7220307"] = { }, ["7220308"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>